1 zombie process
Signal processing
signal:
1 by a process destined for another process
2 sent to a process by the kernel
Zombie state:
Resource ID information retrieval parent process child process, process, end state, the child's use of information
When programming:
1 When spawn child process must be captured signal SIGCHLD
2 When capturing signal processing must be interrupted system call
3 SIGCHLD signal handler must be written correctly, use the function waitpid to avoid leaving a zombie process
1 int main(int argc,char **argv){
2 int listenfd,connfd;
3 pid_t childpid;
4 socklen_t clilen;
5 struct sockaddr_in cliaddr,servaddr;
6 void sig_chld(int);
7
8 listenfd = Socket(AF_INET,SOCK_STREAM,0);
9
10 bzero(&servaddr,sizeof(servaddr));
11 servaddr.sin_family = AF_INET;
12 servaddr.sin_addr.s_addr = htol(INADDR_ANY);
13 servaddr.sin_port = htons(SERV_PORT);
14
15 Bind(listenfd,(SA *)&servaddr,sizeof(servaddr));
16 Listen(listendfd,LISTENQ);
17 Signal(SIGCHLD,sig_chld);
18 for(;;){
19 clilen = sizeof(cliaddr);
20 if((connfd = accept(listenfd,(SA *)&cliaddr,&clilen)) < 0){
21 if(errno == EINTR)
22 continue;
23 else
24 err_sys("accept error");
25 }
26 if((childpod = Fork()) == 0){
27 Close(listenfd);
28 str_echo(connfd);
29 exit(0);
30 }
31 Close(connfd);
32 }
33 }
Reproduced in: https: //my.oschina.net/u/204616/blog/544968