This example demonstrates on the local host TCP client and server how is communication.
Client
Binding signal slot.
connect(&tcpClient, &QAbstractSocket::connected, this, &Dialog::startTransfer); /* 连接到服务器时回送消息给服务器 */
connect(&tcpClient, &QIODevice::bytesWritten,
this, &Dialog::updateClientProgress); /* 绑定写数据到服务器的信号槽 */
Connect to the server.
tcpClient.connectToHost(QHostAddress::LocalHost, tcpServer.serverPort());
Here more interesting is that the client connects to the server -> client (tcpClient) trigger startTransfer slot function -> call tcpClient.write
-> Trigger QIODevice::bytesWritten
Signal -> trigger updateClientProgress slot function call -> has been tcpClient.write
, until after the if condition is not satisfied to stop sending.
void Dialog::startTransfer()
{
// called when the TCP client connected to the loopback server
bytesToWrite = TotalBytes - int(tcpClient.write(QByteArray(PayloadSize, '@')));
clientStatusLabel->setText(tr("Connected"));
}
void Dialog::updateClientProgress(qint64 numBytes)
{
// called when the TCP client has written some bytes
bytesWritten += int(numBytes);
// only write more if not finished and when the Qt write buffer is below a certain size.
if (bytesToWrite > 0 && tcpClient.bytesToWrite() <= 4 * PayloadSize) /* 直到if条件不成立后后停止发送 */
bytesToWrite -= tcpClient.write(QByteArray(qMin(bytesToWrite, PayloadSize), '@'));
clientProgressBar->setMaximum(TotalBytes);
clientProgressBar->setValue(bytesWritten);
clientStatusLabel->setText(tr("Sent %1MB").arg(bytesWritten / (1024 * 1024)));
}
Server
Binding signal slot for the new connection:
connect(&tcpServer, &QTcpServer::newConnection,
this, &Dialog::acceptConnection);
Listen for client connections.
!tcpServer.isListening() && !tcpServer.listen()
The new server is connected arrival:
void Dialog::acceptConnection()
{
tcpServerConnection = tcpServer.nextPendingConnection();
if (!tcpServerConnection) {
serverStatusLabel->setText(tr("Error: got invalid pending connection!"));
return;
}
connect(tcpServerConnection,
&QIODevice::readyRead,
this,
&Dialog::updateServerProgress); /* 接受客户端数据的槽函数 */
connect(tcpServerConnection,
QOverload<QAbstractSocket::SocketError>::of(&QAbstractSocket::error),
this,
&Dialog::displayError); /* 错误反馈 */
connect(tcpServerConnection,
&QTcpSocket::disconnected,
tcpServerConnection,
&QTcpSocket::deleteLater); /* 断开反馈 */
serverStatusLabel->setText(tr("Accepted connection"));
tcpServer.close();
}
Receive data from the client:
void Dialog::updateServerProgress()
{
bytesReceived += int(tcpServerConnection->bytesAvailable());
tcpServerConnection->readAll(); /* 读数据 */
serverProgressBar->setMaximum(TotalBytes);
serverProgressBar->setValue(bytesReceived); /* 设置进度条 */
serverStatusLabel->setText(tr("Received %1MB") /* 显示在界面上 */
.arg(bytesReceived / (1024 * 1024)));
if (bytesReceived == TotalBytes) {
tcpServerConnection->close();
startButton->setEnabled(true);
#ifndef QT_NO_CURSOR
QApplication::restoreOverrideCursor();
#endif
}
}
For more
- In QtCreator software can be found:
- Or in the Qt installation directory to find:
C:\Qt\{你的Qt版本}\Examples\{你的Qt版本}\network\loopback
- Related Links
https://doc.qt.io/qt-5/qtnetwork-loopback-example.html
- No public Qt Jun reply " Qt example " for more content.