Introduction
"Zero-based learning C #" is a zero-based programming for learners newly developed C # Getting Started tutorial. From beginners point of view, by the plain language, popular interesting example, describes in detail the use of C language program development and technical knowledge required to master. The book consists of 16 chapters, including the installation of Visual Studio, C # developers embark on the journey, we must learn C # syntax, flow control statements, seemingly simple string, object-oriented programming, Windows interactive graphical interface, data access technology , program debugging and exception handling, multi-threaded programming techniques and backgammon games hall. All the knowledge in the book are combined with specific examples to explain the program code is designed to give a detailed comment, so that readers can easily understand the essence of C # program development, rapid increase development skills.
This book by a large number of examples and a complete project case, to help the reader to better consolidate the knowledge, enhance capacity; with the book comes "white combat Handbook" gives detailed development process three popular and practical cases , to let learners apply their knowledge to really get development experience; CD-ROM comes with the given video explanations, examples and project source code error checkers, a training practice and hands-on answers such as error correction to allow readers to learn; books sets more than 200 two-dimensional code, scan the QR code to watch a video to explain, learn to solve difficult; not easy to understand terminology, codes, and difficult to scan only a mobile phone text under the code e learning more extended explanation, feel free to remove barriers to learning .
table of Contents
The first one Basics
Chapter 1 of the universe first IDE - Visual Studio
Chapter 2 embark upon the development of C #
Chapter 3 have to learn the syntax of C #
Chapter 4 flow control statements
Chapter 5 Array - bulk data processing
Chapter 6 deceptively simple string
Chapter 7, Object-Oriented Programming
The first two core technologies
Chapter 8 interactive graphical Windows interface
Chapter 9 Windows controls -C / S program basis ... 215
Chapter 10 Data Access Technology
Chapter 11 program debugging and exception handling
The first three advanced applications
Chapter 12 I / O data streaming technology
Chapter 13 GDI + graphics applications
Chapter 14 Socket Network Programming
Chapter 15 of multithreaded programming techniques
The first four project combat
Chapter 16 backgammon game hall
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Reproduced in: https: //www.jianshu.com/p/e98a6f9c0a25