Transform Component Role:
Transform 1. Responsible game object (position, rotation, and scale)
Transform 1. Responsible game object (position, rotation, and scale)
2. maintain the parent-child relationship
Transform component is mainly Position, Rotation, and Scale corresponds to the position, rotation and scaling.
Common properties
Attributes | Explanation |
---|---|
position | The world coordinate system transform position |
localPosition | The position of the object relative to the parent |
eulerAngles | Euler angles, the angle of rotation |
rotation | Quaternion world coordinate system transformation |
parent | Transform component object of the parent object |
root | Transform objects highest level parent objects |
Common method
void Translate(Vector3 translation) | Makes the current object is located in translation |
void Rotate(Vector3 eulerAngles) | Given by the Euler angle rotation |
void RotateAround(Vector3 point, Vector3 axis, float angle) | About a point of rotation angle points along the axis of the shaft |
Transform Find(string name) | Finding child objects by name |
void LookAt(Transform target) | An object toward the target point |