Note: updates
Project Division, case model, behavioral model, the object model with
XVII user interaction diagram (behavioral model)
Establish interactive map
1. Determine the sequence context of the system of FIG.
1) new users into the home side
2) initiate new user registration from Home
3) Home jump into the registration interface
4) the user to enter their registration information
5) the registration page tells the user registration is successful user registration success
6) Go to the registration page login screen
7) the user to enter their account password to login
8) landing page jump into the community page
9) presented to the dynamic user community page strangers and friends
10) the user to select objects of interest into the news pages
11) by the community page jump into the news pages
12) news page presents information about the other side of the favorability of both
13) the user to interact with the page and the message has been repeated to chat
14) End user closes the chat interface
1. Identify participating objects
1) New User
2) Home
3) the registration page
4) community page
5) news page
Students exemplary embodiment model systems matchmaker
Eighteen, use-case model
Students exemplary embodiment model systems matchmaker
ID |
4.0 |
name |
Students joking system |
priority |
high |
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Participants |
Students, the goal is to complete the match to have a favorable impression of saving people, making friends. |
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Triggering conditions |
Users download the app |
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Pre-conditions |
Users register their own account, and log in their own entry page |
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Kisaki置 conditions |
Dating complete match, and people interested in interactive chat |
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Normal Process |
1. New user enters the home side 2. New user initiates registration from Home 3. Home to jump into the registration interface 4. Enter your user information to register the 5. The registration page tells the user registration is successful user registration success 6. Go to the registration page login screen 7. Users enter their account password to login 8. landing page jump into the community page 9. The dynamic user community page presented to strangers and friends 10. The user selects an object of interest into the page message 11. Jump into the page by the community news page 12. news page present information about the other side of the favorability of both 13. The user has repeated message interaction with the chat page 14. End user closes the chat interface |
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Expansion process |
1. through interactive chat, user can delete a user inconsistent with his character 2. 社交页面可以对其他用户进行评论、点赞互动 3. 系统将记录删除的用户,并保存30天 |
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特殊需求 |
1.主页显示推荐的是当前离自己距离最近最活跃的用户 2.误删的用户可以从删除记录中找回 |
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十九、对象模型
对象模型——建立领域模型
(一)类
1. 新用户
2. 首页
3. 注册页面
4. 消息页面
5. 社区页面
(二)关联
1. 新用户进入首页
2. 新用户在首页发起注册,跳转到注册页面
3. 新用户在首页填写账号密码登录,跳转到社区页面
4. 社区页面将陌生人和好友动态呈现给接收者新用户
5. 新用户在社区页面选择感兴趣的对象,跳转到消息页面
6. 用户在消息页面进行交互
(三)对象模型——建立交互图