The main use of Function:
IMxDrawEntity::Rotate
Rotate an object. Details are as follows:
parameter | Explanation |
---|---|
[in] IMxDrawPoint* basePoint |
Rotating basis points |
[in] DOUBLE dRotationAngle |
Rotation angle |
IMxDrawAnimation::GetAnimationEntity2
Resulting animation temporary object if the object is not animated initial state, returns NULL. Details are as follows:
parameter | Explanation |
---|---|
[in] BSTR pszHandle |
Animation object handles |
js implemented Definitions:
InitDraw function () { Draw = document.getElementById ( "MxDrawXCtrl"); draw.ImplementCommandEventFun DoCommandEventFunc = function (ICMD) { IF (ICMD ==. 1) { open file // Start draw.OpenDwgFile (draw.GetOcxAppPath () + "\\ \\ animation.dwg Blk"); var = draw.NewComObject animation ( "IMxDrawAnimation"); // the animated object initialization state animation.InitAnimationEntity2 ( "211"); animation.InitAnimationEntity2 ( "212"); animation.InitAnimationEntity2 ( "213"); // start a control clock event for implementing animation. draw.CallLongParam1 ( "Mx_StartUserTimer", 30) ; = function CustomEvent draw.ImplementCustomEvent (sEventName) { IF (sEventName == "Mx_UserTimer") { var = draw.NewComObject Animation ( "IMxDrawAnimation"); // start an animation drawing process animation.StartDraw (); // 211 212 213 It is necessary to rotate the handle entity. RotateEnt ( "211", animation); RotateEnt ( "212", animation); RotateEnt ( "213", animation); // end animator process animation.EndDraw (); // needs attention Generation shows the release delivery device, or will cause an error. Animation = null; CollectGarbage (); } }; }
RotateEnt function (handls, Animation) { // get the animation temporary object if the object is not animated initial state, returns NULL. var animation.GetAnimationEntity2 = ENT (handls); ! IF (ENT = null && (== ent.ObjectName "McDbBlockReference")) { var blkRef = ENT; // rotation of an object, a parameter for the point of rotation, the rotation angle of Dimethyl blkRef.Rotate (blkRef.Position, -30 * 3.14159265 / 180.0); // animates Object this function can only be called before StartDraw, EndDraw animation.Draw2 (handls); } }