PLS做soft particle

The pixel local storage

frame fetch

You can make a pass soft particle / deferred lighting / soft edge water

programble blending

In the middle of something on the tile

https://www.khronos.org/registry/OpenGL/extensions/EXT/EXT_shader_pixel_local_storage.txt

Mrt or do not pass both the province twice the bandwidth of store / load

https://www.arm.com/files/pdf/9_2015ATF_Korea_UnrealEngine.pdf

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Origin www.cnblogs.com/minggoddess/p/10950753.html