Particle preview window
- Play/Pause/Restart, run/pause/restart
- Playback Speed, playback rate
- Particle , the number of existing particles
main module
Start Color, the initial color of the particles
Start Speed, the initial speed of the particles (m/s)
Start Size, the initial size of the particles ( m)
Duration, period, the working duration of the particle system
Looping, loop, the particle system only works once/cycles
Prewarm, preheating, material Whether the system should be preheated internally for a cycle first
Start Lifetime, the life time (existence time) of the particles, the default is 5 seconds
Max Particles, the upper limit of the number of particles, default 1000
submodule
Emission, frequency of emission
Launch at a constant speed
1 Rate over Time
Every 1 second, N particles are emitted
2 Rate over Distance
Every time it advances 1 meter, N particles are emitted. For moving objects.
Bursts
Time, the time when the explosion occurred
Count, how many particles were exploded
Cycles / Interval, the number and interval of explosions
Probability, the possible probability of explosion. O means it will not explode (dud bomb)
Explosion other settings
Looping = No, the particle generator only works once
Start Lifetime = 0.2, the particle existence time is extremely short
Start Speed = 30, particles fly extremely fast
Particle number calculation
Consider:
Rate over time = 10
Start Lifetime = 5
Note that particles are reborn and die.
Max Particles, the upper limit of the number of particles, default 1000
Shape, the shape of the particle generator
Display of Renderer particles
Billboard
A small piece of paper controlled by a particle system, always facing the observer (camera).
emitter shape
Cone | tapered |
Sphere | spherical |
Hemisphere | hemispherical |
Box | box shape |
Circle | round |
Rectangle | rectangle |
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Cone cone emitter
Angle , angle
Radius , bottom radius
Radius Thickness , radius thickness ( Wall thickness)
Length, length (height)
Emit from Base Emit from the bottom/Volume Emit within the volume -
Sphere/HemiSphere
Radius
Radius Thickness (surface thickness)
Add sticker
1. Modify the material
Black and transparent background maps are available (white background is rare)
2. Switch shaders
Shader : Particles | Standard Unlit
Render Mode : Additive
Color Mode : Multiply
Albedo :指定贴图