Unity interface to convert the world coordinate system by the coordinate position

public static Vector2 WorldToCanvasPoint(Canvas canvas, Vector3 worldPos)
    {
        Vector2 pos;
        RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas.transform as RectTransform,
            Camera.main.WorldToScreenPoint(worldPos), canvas.worldCamera, out pos);
        return pos;
    }

 

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Origin www.cnblogs.com/ylwn817/p/10937632.html