Python routine: Mary's adventure


Instructions for using the "Mary's Adventure" program

Run "Mary's Adventure" in PyCharm to enter the main game interface as shown in Figure 1.

Figure 1 Game main interface
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The specific operation steps are as follows:
(1) After the game's main form interface is displayed, the background map of the game will be automatically loaded and moved. At this time, pipes and missile obstacles will appear randomly. things. When encountering an obstacle, press the space key on the keyboard and Mary will jump, as shown in Figure 2.

Figure 2 Little Mary jumps
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(2) Whenever an obstacle is crossed, the points in the upper right corner will automatically increase by 1 point. As shown in Figure 3.

Figure 3: Increase points by overcoming obstacles
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(3) If Mary accidentally hits an obstacle while moving, the text "Game Over" will be displayed in the middle of the main game interface. As shown in Figure 4.

Figure 4 Game over
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After the game is over, pressing the space bar again will restart the game.
(4) If you do not need to play the background music of the game, you can click the music button in the upper left corner. When the background music is playing, the operating effect of the control button is shown in Figure 5. When the background music stops, the operating effect of the control buttons is shown in Figure 6.

Figure 5 Playing background music
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Figure 6 Stop background music
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Development environment requirements

The software development and operating environment of this system are as follows.
Operating system: Windows 7, Windows 8, Windows 10.
✓Python version: Python 3.7.0.
✓Development tool: PyCharm.
Python built-in modules: itertools, random.
Third-party module: pygame.
Note: When using a third-party module, you first need to use the pip install command to install the module. You can execute the following command in the Python command window:

pip install pygame

Run method

(1) Start the PyCharm development tool and click the "open" button to open the project source code, as shown in Figure 1.

Figure 7 Open the project source code
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(2) After the project source code is opened, open the marie.py file, right-click the file, and select "Run marie" in the pop-up shortcut menu, as shown in Figure 2.

Figure 8 Select “Run marie”
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(3) After the project source code is started normally, the main form interface as shown in Figure 3 will be displayed.

Figure 9 Main form interface
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Main code display

import pygame  # 将pygame库导入到python程序中
from pygame.locals import *  # 导入pygame中的常量
import sys                   # 导入系统模块
SCREENWIDTH = 822  # 窗口宽度
SCREENHEIGHT = 199  # 窗口高度
FPS = 30  # 更新画面的时间


# 定义一个移动地图类
class MyMap():

    def __init__(self, x, y):
        # 加载背景图片
        self.bg = pygame.image.load("image/bg.png").convert_alpha()
        self.x = x
        self.y = y

    def map_rolling(self):
        if self.x < -790:  # 小于-790说明地图已经完全移动完毕
            self.x = 800  # 给地图一个新的坐标点
        else:
            self.x -= 5  # 5个像素向左移动

    # 更新地图
    def map_update(self):
        SCREEN.blit(self.bg, (self.x, self.y))

# 背景音乐按钮
class Music_Button():
    is_open = True   # 背景乐音的标记
    def __init__(self):
        self.open_img = pygame.image.load('image/btn_open.png').convert_alpha()
        self.close_img = pygame.image.load('image/btn_close.png').convert_alpha()
        self.bg_music = pygame.mixer.Sound('audio/bg_music.wav')  # 加载背景音乐
    # 判断鼠标是否在,按钮的范围内
    def is_select(self):
        # 获取鼠标,的坐标
        point_x, point_y = pygame.mouse.get_pos()
        w, h = self.open_img.get_size()             # 获取按钮图片的大小
        # 判断鼠标是否在按钮范围内
        in_x = point_x > 20 and point_x < 20 + w
        in_y = point_y > 20 and point_y < 20 + h
        return in_x and in_y





from itertools import cycle  # 导入迭代工具


# 玛丽类
class Marie():
    def __init__(self):
        # 初始化小玛丽矩形
        self.rect = pygame.Rect(0, 0, 0, 0)
        self.jumpState = False  # 跳跃的状态
        self.jumpHeight = 130  # 跳跃的高度
        self.lowest_y = 140  # 最低坐标
        self.jumpValue = 0  # 跳跃增变量
        # 小玛丽动图索引
        self.marieIndex = 0
        self.marieIndexGen = cycle([0, 1, 2])
        # 加载小玛丽图片
        self.adventure_img = (
            pygame.image.load("image/adventure1.png").convert_alpha(),
            pygame.image.load("image/adventure2.png").convert_alpha(),
            pygame.image.load("image/adventure3.png").convert_alpha(),
        )
        self.jump_audio = pygame.mixer.Sound('audio/jump.wav')  # 跳音效
        self.rect.size = self.adventure_img[0].get_size()
        self.x = 50;  # 绘制小玛丽的X坐标
        self.y = self.lowest_y;  # 绘制小玛丽的Y坐标
        self.rect.topleft = (self.x, self.y)

    # 跳状态
    def jump(self):
        self.jumpState = True

    # 小玛丽移动
    def move(self):
        if self.jumpState:  # 当起跳的时候
            if self.rect.y >= self.lowest_y:  # 如果站在地上
                self.jumpValue = -5  # 以5个像素值向上移动
            if self.rect.y <= self.lowest_y - self.jumpHeight:  # 小玛丽到达顶部回落
                self.jumpValue = 5  # 以5个像素值向下移动
            self.rect.y += self.jumpValue  # 通过循环改变玛丽的Y坐标
            if self.rect.y >= self.lowest_y:  # 如果小玛丽回到地面
                self.jumpState = False  # 关闭跳跃状态

    # 绘制小玛丽
    def draw_marie(self):
        # 匹配小玛丽动图
        marieIndex = next(self.marieIndexGen)
        # 绘制小玛丽
        SCREEN.blit(self.adventure_img[marieIndex],
                    (self.x, self.rect.y))

import random  # 随机数
# 障碍物类
class Obstacle():
    score = 1  # 分数
    move = 5   # 移动距离
    obstacle_y = 150  # 障碍物y坐标
    def __init__(self):
        # 初始化障碍物矩形
        self.rect = pygame.Rect(0, 0, 0, 0)
        # 加载障碍物图片
        self.missile = pygame.image.load("image/missile.png").convert_alpha()
        self.pipe = pygame.image.load("image/pipe.png").convert_alpha()
        # 加载分数图片
        self.numbers = (pygame.image.load('image/0.png').convert_alpha(),
                        pygame.image.load('image/1.png').convert_alpha(),
                        pygame.image.load('image/2.png').convert_alpha(),
                        pygame.image.load('image/3.png').convert_alpha(),
                        pygame.image.load('image/4.png').convert_alpha(),
                        pygame.image.load('image/5.png').convert_alpha(),
                        pygame.image.load('image/6.png').convert_alpha(),
                        pygame.image.load('image/7.png').convert_alpha(),
                        pygame.image.load('image/8.png').convert_alpha(),
                        pygame.image.load('image/9.png').convert_alpha())
        # 加载加分音效
        self.score_audio = pygame.mixer.Sound('audio/score.wav')  # 加分
        # 0和1随机数
        r = random.randint(0, 1)
        if r == 0:  # 如果随机数为0显示导弹障碍物相反显示管道
            self.image = self.missile   # 显示导弹障碍
            self.move = 15              # 移动速度加快
            self.obstacle_y = 100       # 导弹坐标在天上
        else:
            self.image = self.pipe      # 显示管道障碍
        # 根据障碍物位图的宽高来设置矩形
        self.rect.size = self.image.get_size()
        # 获取位图宽高
        self.width, self.height = self.rect.size
        # 障碍物绘制坐标
        self.x = 800
        self.y = self.obstacle_y
        self.rect.center = (self.x, self.y)

    # 障碍物移动
    def obstacle_move(self):
        self.rect.x -= self.move

    # 绘制障碍物
    def draw_obstacle(self):
        SCREEN.blit(self.image, (self.rect.x, self.rect.y))

    # 获取分数
    def getScore(self):
        self.score
        tmp = self.score;
        if tmp == 1:
            self.score_audio.play()  # 播放加分音乐
        self.score = 0;
        return tmp;

    # 显示分数
    def showScore(self, score):
        # 获取得分数字
        self.scoreDigits = [int(x) for x in list(str(score))]
        totalWidth = 0  # 要显示的所有数字的总宽度
        for digit in self.scoreDigits:
            # 获取积分图片的宽度
            totalWidth += self.numbers[digit].get_width()
        # 分数横向位置
        Xoffset = (SCREENWIDTH - (totalWidth+30))
        for digit in self.scoreDigits:
            # 绘制分数
            SCREEN.blit(self.numbers[digit], (Xoffset, SCREENHEIGHT * 0.1))
            # 随着数字增加改变位置
            Xoffset += self.numbers[digit].get_width()

# 游戏结束的方法
def game_over():
    bump_audio = pygame.mixer.Sound('audio/bump.wav')  # 撞击
    bump_audio.play()  # 播放撞击音效
    # 获取窗体宽、高
    screen_w = pygame.display.Info().current_w
    screen_h = pygame.display.Info().current_h
    # 加载游戏结束的图片
    over_img = pygame.image.load('image/gameover.png').convert_alpha()
    # 将游戏结束的图片绘制在窗体的中间位置
    SCREEN.blit(over_img, ((screen_w - over_img.get_width()) / 2,
                                       (screen_h - over_img.get_height()) / 2))


def mainGame():
    score = 0  # 得分
    over = False  # 游戏结束标记
    global SCREEN, FPSCLOCK
    pygame.init()  # 经过初始化以后我们就可以尽情地使用pygame了。

    # 使用Pygame时钟之前,必须先创建Clock对象的一个实例,
    # 控制每个循环多长时间运行一次。
    FPSCLOCK = pygame.time.Clock()
    SCREEN = pygame.display.set_mode((SCREENWIDTH, SCREENHEIGHT))  # 通常来说我们需要先创建一个窗口,方便我们与程序的交互。
    pygame.display.set_caption('玛丽冒险')  # 设置窗口标题

    # 创建地图对象
    bg1 = MyMap(0, 0)
    bg2 = MyMap(800, 0)

    # 创建小玛丽对象
    marie = Marie()

    addObstacleTimer = 0  # 添加障碍物的时间
    list = []  # 障碍物对象列表

    music_button = Music_Button()     # 创建背景音乐按钮对象
    btn_img  = music_button.open_img  # 设置背景音乐按钮的默认图片
    music_button.bg_music.play(-1)    # 循环播放背景音乐

    while True:
        # 获取单击事件
        for event in pygame.event.get():

            if event.type == pygame.MOUSEBUTTONUP:  # 判断鼠标事件
                if music_button.is_select():        # 判断鼠标是否在静音按钮范围
                    if music_button.is_open:        # 判断背景音乐状态
                        btn_img = music_button.close_img # 单击后显示关闭状态的图片
                        music_button.is_open = False    # 关闭背景音乐状态
                        music_button.bg_music.stop()    # 停止背景音乐的播放
                    else:
                        btn_img = music_button.open_img
                        music_button.is_open = True
                        music_button.bg_music.play(-1)
            # 如果单击了关闭窗口就将窗口关闭
            if event.type == QUIT:
                pygame.quit()  # 退出窗口
                sys.exit()  # 关闭窗口

            # 单击键盘空格键,开启跳的状态
            if event.type == KEYDOWN and event.key == K_SPACE:
                if marie.rect.y >= marie.lowest_y:  # 如果小玛丽在地面上
                    marie.jump_audio.play()  # 播放小玛丽跳跃音效
                    marie.jump()  # 开启小玛丽跳的状态

                if over == True:  # 判断游戏结束的开关是否开启
                    mainGame()  # 如果开启将调用mainGame方法重新启动游戏




        if over == False:
            # 绘制地图起到更新地图的作用
            bg1.map_update()
            # 地图移动
            bg1.map_rolling()
            bg2.map_update()
            bg2.map_rolling()

            # 小玛丽移动
            marie.move()
            # 绘制小玛丽
            marie.draw_marie()

            # 计算障碍物间隔时间
            if addObstacleTimer >= 1300:
                r = random.randint(0, 100)
                if r > 40:
                    # 创建障碍物对象
                    obstacle = Obstacle()
                    # 将障碍物对象添加到列表中
                    list.append(obstacle)
                # 重置添加障碍物时间
                addObstacleTimer = 0

            # 循环遍历障碍物
            for i in range(len(list)):
                # 障碍物移动
                list[i].obstacle_move()
                # 绘制障碍物
                list[i].draw_obstacle()

                # 判断小玛丽与障碍物是否碰撞
                if pygame.sprite.collide_rect(marie, list[i]):
                    over = True  # 碰撞后开启结束开关
                    game_over()  # 调用游戏结束的方法
                    music_button.bg_music.stop()
                else:
                    # 判断小玛丽是否跃过了障碍物
                    if (list[i].rect.x + list[i].rect.width) < marie.rect.x:
                        # 加分
                        score += list[i].getScore()
                # 显示分数
                list[i].showScore(score)

        addObstacleTimer += 20  # 增加障碍物时间
        SCREEN.blit(btn_img, (20, 20)) # 绘制背景音乐按钮
        pygame.display.update()  # 更新整个窗口
        FPSCLOCK.tick(FPS)  # 循环应该多长时间运行一次


if __name__ == '__main__':
    mainGame()

Source code and documentation download path

Mary's adventure program-source code-executable program-instructions.zip
https://download.csdn.net/download/duck251/87512104

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Origin blog.csdn.net/duck251/article/details/129678403