The concept of enumerator in C#

In computer programming, an enumerator is an abstract concept used to iterate over elements in a collection. It allows you to access each element in a collection sequentially without knowing the internal structure or implementation details of the collection.

In many programming languages, including C#, Java, and Python, enumerators are usually defined through interfaces (or abstract classes). In C#, we have mentioned the `IEnumerator` interface, while in Java, the `Iterator` interface provides similar functionality.

Enumerators provide a standard way for collections to iterate over elements, and can perform some specific operations while traversing, such as accessing elements, deleting elements (in some cases), or performing other customizations logic. In different programming languages ​​and frameworks, the usage of enumerators may have some differences, but their basic goal is to provide a unified, reusable method to traverse The elements in the collection.

Common collection types (such as arrays, lists, sets, etc.) all implement the enumerator interface, so that we can use similar loop structures (such as `for`, `while` loops) to access the elements in the collection one by one without having to Know the details of the underlying data structure.

In Unity, enumerators are often used to traverse elements in data structures such as arrays, lists, and dictionaries, and can also be used to perform asynchronous operations in coroutines. Enumerators make it easier to access and process data in a collection, thereby simplifying the programming process.

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Origin blog.csdn.net/qq_74158527/article/details/131987936