Detailed analysis and performance optimization of flutter's setState

Flutter's setState() method is used to update the widget state. In Flutter, widgets are usually described as immutable objects. When the widget's state changes, Flutter creates a new widget, compares it with the previous widget, and then rebuilds it. Therefore, using the setState() method can tell Flutter to rebuild the subtree of the current widget.

The source code of the setState() method is very simple. It just puts a callback function into the queue so that it can be called in the next frame, as shown below:

void setState(VoidCallback fn) {
  assert(fn != null);
  assert(() {
    if (_debugLifecycleState == _StateLifecycle.defunct) {
      throw FlutterError.fromParts(<DiagnosticsNode>[
        ErrorSummary('setState() called after dispose(): $this'),
        ErrorDescription(
          'This error happens if you call setState() on a State object for a widget that '
          'no longer appears in the widget tree (e.g., whose parent widget no longer '
          'includes the widget in its build). This error can occur when code calls '
          'setState() from a timer or an animation callback.',
        ),
        ErrorHint(
          'The preferred solution is '
          'to cancel the timer or stop listening to the animation in the dispose() '
          'callback. Another solution is to check the "mounted" property of this '
          'object before calling setState() to ensure the object is still in the '
          'tree.',
        ),
        ErrorHint(
          'This error might indicate a memory leak if setState() is being called '
          'because another object is retaining a reference to this State object '
          'after it has been removed from the tree. To avoid memory leaks, '
          'consider breaking the reference to this object during dispose().',
        ),
      ]);
    }
    if (_debugLifecycleState == _StateLifecycle.created && !mounted) {
      throw FlutterError.fromParts(<DiagnosticsNode>[
        ErrorSummary('setState() called in constructor: $this'),
        ErrorHint(
          'This happens when you call setState() on a State object for a widget that '
          "hasn't been inserted into the widget tree yet. It is not necessary to call "
          'setState() in the constructor, since the state is already assumed to be dirty '
          'when it is initially created.',
        ),
      ]);
    }
    return true;
  }());
  final Object? result = fn() as dynamic;
  assert(() {
    if (result is Future) {
      throw FlutterError.fromParts(<DiagnosticsNode>[
        ErrorSummary('setState() callback argument returned a Future.'),
        ErrorDescription(
          'The setState() method on $this was called with a closure or method that '
          'returned a Future. Maybe it is marked as "async".',
        ),
        ErrorHint(
          'Instead of performing asynchronous work inside a call to setState(), first '
          'execute the work (without updating the widget state), and then synchronously '
          'update the state inside a call to setState().',
        ),
      ]);
    }
    // We ignore other types of return values so that you can do things like:
    //   setState(() => x = 3);
    return true;
  }());
  _element!.markNeedsBuild();
}

This code is the implementation of the setState() method in StatefulWidget in Flutter. It is used to update the state of the State object and rebuild the corresponding UI. Here are the main functions of this code:

  1. Check whether the callback function passed to the setState() method is null by asserting (fn != null).
  2. Check the life cycle status of the State object through assertions. If the State object has been processed by the dispose() method, an exception is thrown. If the State object has not been inserted into the Widget tree, calling the setState() method in the constructor will also throw an exception.
  3. The state of the State object is updated by calling the callback function (fn) passed to the setState() method and saving the result in the result variable.
  4. Use assertions to check whether the return value of the callback function is of type Future, and if so, throw an exception. This is because it is not recommended to perform asynchronous operations in the setState() method in Flutter.
  5. Finally, mark the Element objects related to the State object that need to be rebuilt by calling the _element!.markNeedsBuild() method.

In this method, VoidCallback is a function type with no parameters and return value. This function will be called in the next frame to rebuild the widget subtree.

When we call the setState() method, Flutter will put this callback function into the queue and run it in the next frame. In this callback function, we can change the state of the widget, thereby triggering the reconstruction of the widget.

It should be noted that since the setState() method just puts the callback function into the queue, if the setState() method is called multiple times in the same frame, these callback functions will only be executed once in the next frame because they are all merged into the same queue.

In general, Flutter's setState() method is very simple. It just puts a callback function into the queue so that it can be called in the next frame, thus rebuilding the widget subtree. This method is very important because it allows us to update the widget's state in Flutter and rebuild the widget subtree in the next frame, thereby achieving efficient UI updates.

In addition to the above basic process, the setState() method also has some other details and usage methods. I will explain these in detail below.

  1. The setState() method can accept an optional callback function as a parameter. This callback function will be called after the widget is rebuilt. If necessary, we can perform some additional operations in this callback function, such as requesting network data.
setState(() {
  //改变widget状态
}, () {
  //当widget重建完成后执行的回调函数
  //可以在这里执行一些额外的操作
});
  1. When using the setState() method, we need to pay attention to some performance issues. Since each call to the setState() method will trigger the reconstruction of the widget, if we call this method frequently, it will lead to a decrease in UI performance. To avoid this problem, we can store the state that needs to be updated in a separate variable and execute the setState() method in a separate function.
//错误示范,频繁调用setState()方法
void _incrementCounter() {
  setState(() {
    _counter++;
  });
}

//正确示范,将需要更新的状态存储在一个变量中
int _counter = 0;

void _incrementCounter() {
  _counter++;
  _updateCounter();
}

void _updateCounter() {
  setState(() {
    //更新widget状态
  });
}
  1. When using the setState() method, we also need to pay attention to some state management issues. Since widgets in Flutter are generally immutable, we need to save states outside the widget and pass them to the widget when needed. During this process, the life cycle and scope of the state need to be considered to avoid unexpected state updates.

In short, the setState() method is a very important method in Flutter. It allows us to update the state in the widget and rebuild the widget subtree in the next frame, thereby achieving efficient UI updates. When using this method, we need to pay attention to some performance and state management issues to ensure the correctness and performance of the program.

  1. When using the setState() method, we need to pay attention to some asynchronous operation issues. Since the setState() method only puts the callback function into the queue, if an asynchronous operation is performed in the callback function, the widget's state may be updated before the asynchronous operation is completed, resulting in inconsistent UI display. To avoid this problem, we can put the asynchronous operation in a separate function and call the setState() method after the asynchronous operation is completed.
void _fetchData() async {
  //执行异步操作
  final data = await fetchDataFromServer();
  //将数据保存在一个变量中
  _data = data;
  //在异步操作完成后调用setState()方法
  _updateWidget();
}

void _updateWidget() {
  setState(() {
    //更新widget状态
  });
}
  1. When using the setState() method, we also need to consider the widget's life cycle and scope. Since widgets in Flutter are generally immutable, we need to save states outside the widget and pass them to the widget when needed. During this process, you need to pay attention to some life cycle and scope issues to avoid unexpected status updates.

In short, the setState() method is a very important method in Flutter. It allows us to update the state in the widget and rebuild the widget subtree in the next frame, thereby achieving efficient UI updates. When using this method, we need to pay attention to some performance, asynchronous operations and state management issues to ensure the correctness and performance of the program. At the same time, we also need to consider the widget's life cycle and scope to avoid unexpected status updates.

  1. When using the setState() method, we also need to pay attention to some performance optimization issues. Since each call to the setState() method triggers widget reconstruction, if the state we need to update is complex, or the widget tree is large, it may cause UI performance degradation. To avoid this problem, we can use some performance optimization techniques, such as:
  • Use StatefulWidget instead of StatelessWidget to save state inside the widget.
  • Store the state that needs to be updated in a separate variable and execute the setState() method in a separate function.
  • Use the shouldRepaint() method to determine whether the widget needs to be redrawn to avoid unnecessary redrawing.
  • Use the const keyword to declare immutable widgets to avoid repeatedly creating the same widget.
class MyWidget extends StatefulWidget {
  const MyWidget({Key key}) : super(key: key);

  @override
  _MyWidgetState createState() => _MyWidgetState();
}

class _MyWidgetState extends State<MyWidget> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Column(
      children: [
        Text('Counter: $_counter'),
        ElevatedButton(
          onPressed: _incrementCounter,
          child: Text('Increment'),
        ),
      ],
    );
  }

  @override
  bool shouldRepaint(_MyWidgetState oldWidget) {
    return _counter != oldWidget._counter;
  }
}

In short, the setState() method is a very important method in Flutter. It allows us to update the state in the widget and rebuild the widget subtree in the next frame, thereby achieving efficient UI updates.

  1. When using the setState() method, we also need to pay attention to some multi-thread concurrency issues. Since UI operations in Flutter must be performed in the main thread, if we execute the setState() method in a child thread, it will cause a UI exception. To avoid this problem, we can use the Isolate and Compute APIs provided by Flutter to perform calculation-intensive operations in sub-threads and pass the results back to the main thread.
void _fetchData() async {
  final data = await compute(fetchDataFromServer, url);
  setState(() {
    _data = data;
  });
}

In this example, we use the compute() method to execute the fetchDataFromServer() method in the child thread and pass the result back to the main thread. This avoids executing time-consuming network requests in the main thread, thereby improving the responsiveness of the UI.

In short, the setState() method is a very important method in Flutter. It allows us to update the state in the widget and rebuild the widget subtree in the next frame, thereby achieving efficient UI updates. When using this method, we need to pay attention to some performance, asynchronous operations and state management issues to ensure the correctness and performance of the program.

At the same time, we can also use the Isolate and Compute APIs provided by Flutter to perform calculation-intensive operations in sub-threads and transfer the results back to the main thread, thereby improving the response speed of the UI.

  1. When using the setState() method, we also need to consider some issues with the state management library. Since the state management in Flutter is relatively complex, if we use the native setState() method to manage the state, it may lead to excessive code volume and reduced maintainability. In order to solve this problem, we can use some state management libraries, such as Provider, BLoC, Redux, etc.
class CounterModel extends ChangeNotifier {
  int _counter = 0;

  int get counter => _counter;

  void increment() {
    _counter++;
    notifyListeners();
  }
}

class MyWidget extends StatelessWidget {
  const MyWidget({Key key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Consumer<CounterModel>(
      builder: (context, model, child) {
        return Column(
          children: [
            Text('Counter: ${model.counter}'),
            ElevatedButton(
              onPressed: model.increment,
              child: Text('Increment'),
            ),
          ],
        );
      },
    );
  }
}

In this example, we use the Provider library to manage state. Save the state by creating a CounterModel class and call the notifyListeners() method to notify the UI of updates when needed. In the UI, we use Consumer to listen for changes in CounterModel and update the UI based on the changes. This can greatly simplify the code and improve maintainability.

In short, the setState() method is a very important method in Flutter. It allows us to update the state in the widget and rebuild the widget subtree in the next frame, thereby achieving efficient UI updates. When using this method, we need to pay attention to some performance, asynchronous operations and state management issues to ensure the correctness and performance of the program. At the same time, we can also use some state management libraries to simplify the code and improve maintainability.

  1. When using the setState() method, we also need to consider some optimization performance issues. Since the widget tree in Flutter is a nested structure, if we need to update the status of a subtree, we need to rebuild the entire widget tree, resulting in performance degradation. In order to solve this problem, we can use some performance optimization techniques, such as:
  • Use animation components such as AnimatedBuilder or AnimatedContainer to avoid rebuilding the entire widget tree.
class MyWidget extends StatelessWidget {
  const MyWidget({Key key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return AnimatedBuilder(
      animation: _animationController,
      builder: (context, child) {
        return Opacity(
          opacity: _animation.value,
          child: child,
        );
      },
      child: Text('Hello, World!'),
    );
  }
}

In this example, we use the AnimatedBuilder component to optimize the performance of the UI. By storing the state that needs to be updated in _animationController, and updating the UI according to the changes in _animation in AnimatedBuilder, you can avoid rebuilding the entire widget tree, thereby improving the performance of the UI.

In short, the setState() method is a very important method in Flutter. It allows us to update the state in the widget and rebuild the widget subtree in the next frame, thereby achieving efficient UI updates. When using this method, we need to pay attention to some performance, asynchronous operations and state management issues to ensure the correctness and performance of the program. At the same time, we can also use some performance optimization techniques to reduce the reconstruction of the entire widget tree and improve the performance and response speed of the UI.

  1. When using the setState() method, we also need to consider some performance tuning issues. During the development process, we need to continuously optimize the performance and response speed of the UI to provide a better user experience. In order to achieve this goal, we can use the performance analysis tools provided by Flutter, such as Flutter DevTools, Timeline, etc.
  • Flutter DevTools is a performance analysis tool officially provided by Flutter, which can help us analyze and optimize the performance of the UI. By opening DevTools in Chrome and connecting to a running Flutter application, you can view various performance data, such as frame rate, memory usage, GPU rendering, etc. By analyzing this data, we can find performance bottlenecks and take appropriate optimization measures.
  • Timeline is a performance analysis tool provided by Flutter, which can help us analyze and optimize the rendering performance of the UI. By calling the debugPrintTimeline() method in a Flutter application, a timeline containing UI rendering information can be generated. By analyzing this timeline, we can find the bottlenecks of UI rendering and optimize accordingly.
void _fetchData() async {
  debugPrint('start fetching data');
  final data = await fetchDataFromServer();
  debugPrint('finish fetching data');
  setState(() {
    _data = data;
  });
}

In this example, we use the debugPrint() method to output the time information of data acquisition. In this way, you can see the time information of data acquisition in the console and analyze the performance of data acquisition.

  1. When using the setState() method, we also need to consider some UI optimization techniques. During the development process, we need to continuously optimize the appearance and experience of the UI to provide a better user experience. In order to achieve this goal, we can use some UI optimization techniques, such as:
  • Use appropriate font size and color to avoid text that is too small or too light, which affects the user's reading experience.
  • Use appropriate icons and pictures to avoid icons and pictures that are too small or too large to affect user recognition and experience.
  • Use appropriate layout and spacing to prevent the UI from being too crowded or too sparse and affecting the user experience.
  • Use animation and transition effects to improve the interactivity and aesthetics of the UI.
  • Use themes and styles to improve the consistency and aesthetics of your UI.
class MyWidget extends StatelessWidget {
  const MyWidget({Key key}) : super(key: key);

  @override
  Widget build(BuildContext context) {
    return Container(
      padding: EdgeInsets.all(16),
      child: Column(
        crossAxisAlignment: CrossAxisAlignment.start,
        children: [
          Text(
            'Hello, World!',
            style: TextStyle(
              fontSize: 24,
              fontWeight: FontWeight.bold,
              color: Colors.blue,
            ),
          ),
          SizedBox(height: 16),
          Image.asset(
            'assets/images/flutter_logo.png',
            width: 100,
            height: 100,
          ),
          SizedBox(height: 16),
          ElevatedButton(
            onPressed: () {},
            child: Text('Click Me'),
          ),
        ],
      ),
    );
  }
}

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Origin blog.csdn.net/qq_28563283/article/details/130215555