UE4 and C++ development-component development----continuation

1、UPROPERTY(VisibleAnywhere,Category="Component")

1.1, VisibleAnywhere, all visualizations are visible,

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1.2, CreateDefaultSubobject<>(),Create a component

1.3, CameraComp->SetupAttachment(RootComponent);, Additional arrival

1.4. Header file

#include "Public/SpaceShip.h"
#include "Components/StaticMeshComponent.h"
#include "Components/SphereComponent.h" 
#include "Camera/CameraComponent.h",摄像机

 

1、5、USphereComponent*CollisionComp;

1.6,,

class USphereComponent;
class UCameraComponent;

 

 

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Origin blog.csdn.net/2201_75598244/article/details/132893113