1、UPROPERTY(VisibleAnywhere,Category="Component")
1.1, VisibleAnywhere, all visualizations are visible,
1.2, CreateDefaultSubobject<>(),Create a component
1.3, CameraComp->SetupAttachment(RootComponent);, Additional arrival
1.4. Header file
#include "Public/SpaceShip.h"
#include "Components/StaticMeshComponent.h"
#include "Components/SphereComponent.h"
#include "Camera/CameraComponent.h",摄像机
1、5、USphereComponent*CollisionComp;
1.6,类,
class USphereComponent;
class UCameraComponent;