DEV C++: Take you step by step to configure graphics.h (take DEV C++ 5.11 as an example)

Step 1: Download the ege package, search "ege official website" on Baidu, as shown in the picture, click on this one.

 Step 2: Download ege. Click on this option:

Step 3: After decompressing, you will see the following files:

Open the include directory and copy all the files inside to the directory below:

Then copy the two A files in .\ege20.08_all\EGE20.08\lib\devcpp to the following two directories:

Final configuration:

Open "Compile Options" and see the interface as shown:

Delete -static-libgcc and add all 64-bit ones.

-lgraphics64 -luuid -lmsimg32 -lgdi32 -limm32 -lole32 -loleaut32 -lwinmm -lgdiplus

 All 32-bit ones are added

-lgraphics -luuid -lmsimg32 -lgdi32 -limm32 -lole32 -loleaut32 -lwinmm -lgdiplus

Okay, let’s test it with code:

#include <graphics.h>
int main() {
   int gd = DETECT, gm;
   initgraph(&gd, &gm, "");
   rectangle(100, 100, 200, 200);
   getch();
   closegraph();
   return 0;
}

result:

 Okay, this issue is over. Thanks for watching, and thanks to csdn for supporting me.

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Origin blog.csdn.net/hzxhxyj1/article/details/131849578