Article directory
Preface
In this article, we will introduce the installation and settings of URP
1. URP installation
1. Window -> Project Manager -> Search Render
- Select Core Render Pipeline Library installation
- Select Universal Render Pipeline installation
2. URP settings
1. Create a URP configuration file
- Create -> Rendering -> URP Assets(with Universal Render)
2. Modification of the rendering pipeline (when empty, the BuildIn Render Pipeline is used)
- We select the URP profile we just created
3. At this time we create a new object. The shader used defaults to the URP default Shader.
The built-in rendering pipeline (BuildIn RP) and the universal rendering pipeline (Universal RP) are incompatible in Shaders affected by lights.
3. Install Shader Graph to facilitate debugging later.
1. Window -> Project Manager -> Search Shader Graph
2. We try to create a URP Unlit ShaderGraph
3. This is the basic template of Shader Graph
We use Shader Graph just to facilitate debugging Shader effects. In the end, our Shader must be written in the form of code.