Unity particle effects-Episode 4-Light ball flashing effects

1. Special effects preview

2. Production principle

Light ball material resources

Link: https://pan.baidu.com/s/1XzWpQU2zX_wupMXSW7RxwA?pwd=vu5r 
Extraction code: vu5r 

1. Material introduction

Look carefully, our particle map is (below), a ball

2. Step introduction

1. The time of light ball animation is about 1-1.3 seconds

2. The color of the light ball is random within a certain range

3. The light balls may be emitted all at once, or they may appear gradually.

4. The direction of the light ball emission is upward

5. The transparency of the light ball is from 0 to 1 and then to 0

3. Start making

1. First put the photosphere graphic on it

2. Basic information adjustment

I have done it so many times, so I just put the parameters directly instead of adjusting them one by one.

result:

2. Transmission information adjustment

result:

3. Launch shape adjustment

result:

The launch speed is still a little off.

4. Launch speed adjustment

result:

If you find that the direction of your ball is not quite right, there may be something wrong with the angle of your transform.

5. Effect optimization

5. Achievements

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Origin blog.csdn.net/weixin_49427945/article/details/134141586