Unity Particle Effects-Episode 5-Smoke Merge Special Effects

1. Special effects preview

2. Production principle

1. Material introduction

We did it in previous chaptersLight balls, stars, smoke

Let's combine them and make some adjustments

2.Merge method

Let’s build a particle game object

We cancel all effects

Reset the transform again

Now this object is an empty particle effect that can control particle effects. Since our animation does not exceed 2 seconds, the time here is changed to 2 seconds.

Next, we put all the effects we did before under this object.

We select the newly created object, click play, and all the particles below will play together.

This object can control all animated objects

3. Current effect

3. Start adjusting

In fact, the effects of other objects here are pretty good, but the main smoke is a bit unsociable.

1.Adjust smoke color

Let the smoke be more gregarious

The result (actually pretty good):

2.Adjust the smoke display time

3.Adjust the smoke size

4. Adjust the number of smoke injections

5. Adjust the smoke injection range

4. Finished products

There are also some subtle differences that you can adjust yourself. A complex special effect is composed of many small special effects.

Guess you like

Origin blog.csdn.net/weixin_49427945/article/details/134142709