Using ShaderGraph to make objects appear larger in Unity
If you want the objects in Unity to appear larger, you can do so through ShaderGraph. ShaderGraph is a visual shader editor for Unity that allows you to create and edit shaders graphically without writing code.
To make the object display larger, you can use a "Multiply" node in ShaderGraph. This node multiplies the input color by the set value, making the color lighter or darker.
Here's how to do it:
- Open Unity and create a new ShaderGraph material.
- In the Graph view, right-click and select "Create Node".
- Select Math > Multiply from the menu.
- Connect the output of "Multiply" to the "Color" input of the "Master Node".
- Enter a number into the Multiply's Value input to control the object's magnification.
- Set the object's material to the newly created ShaderGraph material.
Your object should now appear as a multiple of the size you set.