MFC macro definition

DECLARE_DYNAMIC

DECLARE_DYNAMICIt is a macro in MFC (Microsoft Foundation Classes), used to declare a dynamically created class in the class declaration . It is often IMPLEMENT_DYNAMICused with macros to query and create class information at runtime.

In MFC, a dynamic class is a class that can create objects at run time using a class name string. This is useful in many situations, such as in factory patterns. Classes declared using DECLARE_DYNAMICthe macro can create objects at runtime using the class name string.

Sample code:

class CMyDynamicClass : public CObject {
    DECLARE_DYNAMIC(CMyDynamicClass) // 使用DECLARE_DYNAMIC声明动态类
public:
    CMyDynamicClass() {}
    // 其他成员函数和数据成员
};
IMPLEMENT_DYNAMIC(CMyDynamicClass, CObject) // 使用IMPLEMENT_DYNAMIC实现动态类
int main() {
    CMyDynamicClass* pDynamicObj = new CMyDynamicClass; // 在运行时创建对象
    // 使用对象进行操作
    delete pDynamicObj; // 释放对象
    return 0;
}

In this example, declare it as a dynamic class CMyDynamicClassusing DECLARE_DYNAMIC, and then IMPLEMENT_DYNAMICimplement it through macros. This allows CMyDynamicClassobjects to be created at runtime.

Please note that DECLARE_DYNAMICthe and IMPLEMENT_DYNAMICmacros are typically used in MFC classes and may not be used if your code is not based on MFC. In a non-MFC environment, you may use other methods to create dynamic classes.

AFX_DESIGN_TIME

This code appears to be defined in a dialog class using the MFC (Microsoft Foundation Classes) framework. Let me explain what this code means:

  1. #ifdef AFX_DESIGN_TIME: This is a preprocessing directive used to check whether macros are defined at compile time AFX_DESIGN_TIME. Typically, this macro will be defined in the designer environment to perform specific operations at design time (in Visual Studio's visual designer).

  2. enum { IDD = IDD_DLG_GRID };: This is the definition of an enumeration constant used to specify the resource ID of the dialog box. IDDIs a conventional name that represents the resource ID of the dialog box. IDD_DLG_GRIDIt is the value of a resource ID, indicating the resource of the dialog box. This value may be a macro generated from the resource file.

At design time, when you edit the dialog class in the Visual Studio designer, AFX_DESIGN_TIMEthe macro will be defined and the enumeration constant IDDwill be set to the corresponding dialog resource ID. This helps keep design-time code consistent with run-time code.

In short, the purpose of this code is to specify different resource IDs for the dialog class based on different environments at design time or runtime. In actual use, you may use in the dialog class IDDto reference the corresponding resources to realize the display and interaction of the dialog box.

#ifdef and #endif (preprocessing directives)

#ifdefand #endifare not macros, they are preprocessor directives. They are used in C/C++ programming for conditional compilation, allowing you to selectively compile blocks of code based on predefined conditions.

  • #ifdef: This preprocessing directive is used to check whether a macro has been defined. If the specified macro has been defined, the subsequent code blocks will be compiled; if the macro is not defined, the subsequent code blocks will be skipped. The syntax is #ifdef 宏名.

  • #endif: This preprocessing directive indicates the end of conditional compilation. It is #ifdefpaired with to mark the end of the conditionally compiled code block.

Example:

#ifdef DEBUG
    // 这里的代码只有在 DEBUG 宏被定义时才会被编译
    // 可以放置一些用于调试的代码
#endif

In this example, if the macro is defined at compile time DEBUG, the code block between #ifdef DEBUGto #endifwill be compiled. Otherwise, this code block will be ignored.

In short, #ifdefand #endifare preprocessing directives for conditional compilation, not macros. They help you selectively include or exclude blocks of code based on specific criteria.

DECLARE_MEMBERS

It may be used to declare some member variables or functions for the class, or to provide some specific macro expansion for the class. Without contextual information, I can't know exactly what you're referring to, but generally speaking, DECLARE_MEMBERSit's probably a macro used to declare some members in the definition of a class.

DEFINE_MEMBERS_INSTANCE

Used to define class members in the class's implementation file. This kind of macro is usually used to implement some meta-programming functions, such as generating some common member functions or variables for a class. This avoids manually writing duplicate code in each class and improves the maintainability of the code.

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Origin blog.csdn.net/shisniend/article/details/132188562