[Framework] How Android Binder works

BinderIt is Androidthe main IPCcommunication method in the system and its performance is very excellent. However, many developers, including myself, are shunned by it. It is indeed difficult. Every time I read it, I forget to read it. However, as I work longer and longer, I learn something new every time I read it Binder. I know it, so this time I will record some of my understanding.

Looking at Binder from Framework/Driver

BinderThe design is a classic C/Sarchitecture, which actively requests Clientto and replies after receiving the message. One can serve multiple but cannot actively send messages to.ServerServerServerClientServerClient

All processes will start by bind_openopening binderthe driver and mmapcompleting the memory mapping by completing the memory mapping. After different processes open the driver, binderthe driver will create a binder_procnode for it to represent the process. When the process has a new node Server, it will be binder_procadded binder_nodeto represent For this service, when the process wants to Servercommunicate with other processes , binder_procadd a binder_ref(including handle, this value is increased sequentially in the same process, the same service in different processes handleis also different, ServiceManageris handlean exception , which is fixed to 0) to describe Serverthe reference to the target, binder_proc, binder_nodeand binder_refthey are all stored in the form of a linked list.

ServiceManager

ServerThe management of is through ServiceManager, and he himself is also a binder. ServerIf you want to add other services, you need to pass its addServicemethod. If you want to obtain the method, you need to pass its getServicemethod. We also analyze these two methods.
When a process wants to register , it will call the method Serverthrough binderIPC communication , and the parameters will also be included . This will arrive at the driver first, and the driver will check whether there is a corresponding service in the process , because it is the first Times, this service does not exist, and then the driver will create a on the corresponding to represent this service. The driver needs to notify this to the process where it is located, but it cannot use the corresponding directly , but needs to add a on the corresponding to point to that , and (including ) can be returned to the corresponding process, and the name and other information of this will be recorded in the process . This completes the addition of a service.ServiceManageraddServiceServerServerbinderbinder_nodebinder_procbinder_nodebinderServerServiceManagerbinder_nodeServiceManagerbinder_procbinder_refBinder Serverbinder_refhandleServiceManagerServiceManagerServerhandle

When a process wants to communicate with a method, it will call the method of the method Serverthrough binderIPC communication . The parameters of this method contain the name of the service (string). After the request reaches the process through IPC , it will pass this name. To find the corresponding one , if the service is found, it will reply to the target process through IPC. As mentioned before, what is saved in the process is only a ( ) reference. When the driver receives this reply, it will obtain the corresponding one through this reference. Yes , the driver will compare the sending process and the receiving process. In the logic of the reply, the sending process is , and the receiving process is the process that obtains this service. They are definitely different. As mentioned before, even if the same one is in different processes are also different, so the in the process cannot be used directly by the process that obtains the service. You need to create another one for the process that obtains the service. At the same time, this also points to the target , and then return this ( ) to the process that requested the service. That's great, all subsequent communications with will depend on this ( ).ServiceManagergetServicebinderServiceManagerServerbinderServieManagerbinder_refhandlebinderServerbinder_nodeServiceManagerServiceManagerServerbinder_refServiceManagerbinder_refbinder_refbinder_refServerbinder_nodebinder_refhandleServerbinder_refhandle

As mentioned earlier , ServiceManageris also a binder, Serverwhether it is adding Serveror getting Server, it must go through it. Our process ServiceManagermust correspond to communicate with handle, but how do we get this handle? binderThere is a backdoor left here , ServcieManagerwhich handleis the same for all processes, it is 0, so there is no need to obtain it, just use it directly.

Binder's secret to high speed

As mentioned above, the and methods will be called when the process starts, and binderthe process is the reason for the fast speed. During the communication process, there will only be one copy of data between user space and kernel space, while most other communication methods will have two or more copies. In will allocate a piece of physical memory for the process, and the virtual memory of and will point to this memory, that is, this physical memory is shared by them. When sending a message to , it will copy the message sent by to the memory allocated by , and then notify to use it. After the processing is completed, the reply message will also be written into this memory, notify reply , and then copy the reply message to the location. Process, reply Complete call. The maximum value of this memory space is .bind_openmmapmmapmmapIPC
mmapbinderbinderServerClientServerBinderClientmmapbinderServerServerbinderClientbinderClientClient1MB - 8KB

Binder IPC communication process

Some protocols are required during the communication process. Here are different protocols. The protocols are usually divided into control protocols and drive protocols.
The control protocol is ioctl(“/dev/binder”)a method through which other processes send commands to the driver, including the following:

Order illustrate Parameter Type
BINDER_WRITE_READ Read and write operations, the most commonly used commands. The IPC process is to transfer data through this command. binder_write_read
BINDER_SET_MAX_THREADS Set the maximum number of threads supported by the process size_t
BINDER_SET_CONTEXT_MGR Set yourself as ServiceManager none
BINDER_THREAD_EXIT Notification driver Binder thread exits none
BINDER_VERSION Get the version number of the Binder driver binder_version

The driver protocol includes the following two protocols sent by the process to the driver ( binder_driver_command_protocol) and the protocol sent by the driver to the process ( binder_driver_return_protocol).

binder_driver_command_protocol:

Order illustrate Parameter Type
BC_TRANSACTION Binder transaction, that is: Client's request to Server binder_transaction_data
BC_REPLY Transaction response, that is: Server’s reply to Client binder_transaction_data
BC_FREE_BUFFER Notify the driver to release the Buffer binder_uintptr_t
BC_ACQUIRE Strong reference count +1 __u32
BC_RELEASE Strong reference count -1 __u32
BC_INCREFS Weak reference count +1 __u32
BC_DECREFS Weak reference count -1 __u32
BC_ACQUIRE_DONE BR_ACQUIRE's reply binder_ptr_cookie
BC_INCREFS_DONE Reply from BR_INCREFS binder_ptr_cookie
BC_ENTER_LOOPER Notify the driver main thread that it is ready void
BC_REGISTER_LOOPER Notify the driver that the child thread is ready void
BC_EXIT_LOOPER Notify the driver thread that it has exited void
BC_REQUEST_DEATH_NOTIFICATION Request to receive death notifications binder_handle_cookie
BC_CLEAR_DEATH_NOTIFICATION Remove death notifications binder_handle_cookie
BC_DEAD_BINDER_DONE Death notification has been processed binder_uintptr_t

binder_driver_return_protocol:

Return type illustrate Parameter Type
BR_OK Operation completed void
BR_NOOP Operation completed void
BR_ERROR An error occurred __s32
BR_TRANSACTION Notification process receives a Binder request (Server side) binder_transaction_data
BR_REPLY Notification process receives response to Binder request (Client) binder_transaction_data
BR_TRANSACTION_COMPLETE The driver's confirmation reply for accepting the request void
BR_FAILED_REPLY Inform the sender that the communication target does not exist void
BR_SPAWN_LOOPER Notify the Binder process to create a new thread void
BR_ACQUIRE Strong reference count +1 request binder_ptr_cookie
BR_RELEASE Strong reference count - 1 request binder_ptr_cookie
BR_INCREFS Weak reference count +1 request binder_ptr_cookie
BR_DECREFS Weak reference count - 1 request binder_ptr_cookie
BR_DEAD_BINDER Send death notification binder_uintptr_t
BR_CLEAR_DEATH_NOTIFICATION_DONE Cleaning up death notifications completed binder_uintptr_t
BR_DEAD_REPLY Inform the sender that the other party is dead void

在上面介绍了一些命令后,你可能还是不怎么清楚具体怎么通信的,我这里描述一次简单的 binder IPC 通信:
Client 通过 ServiceManager 获取到目标 Serverhandle 后,底层调用 ioctl 方法,对应的 ioctl 命令是 BINDER_WRITE_READ,其中还传递了发送给服务端的包裹的数据,也包含了 binder 驱动命令, 这个命令是 BC_TRANSACTIONbinder 驱动收到后会向 Client 线程回复 BR_TRANSACTION_COMPLETE 表示已经收到请求,binder 驱动会将 Client 传递过来的数据拷贝到对应 Servermmap 内存空间,然后向 Server 发送 BR_TRANSACTION 命令,表示有新的 Client 请求,Server 会读取对应存在 mmap 中的 Client 请求数据,然后解析请求内容,Server 完成请求后,会把返回的数据封装在 reply 中,然后同样通过 ioctlBINDER_WRITE_READ 命令封装回复的数据和驱动指令,驱动指令是 BC_REPLYbinder 驱动收到后会向 Server 发送 BR_TRANSACTION_COMPLETE 命令,表示已经收到给 Client 的回复,在 binder 驱动中会将 Server 的回复数据拷贝到 Client 所在的进程,然后向 Client 发送 BR_REPLY 表示请求成功,Client 最后解析出 Server 发送来的数据,这样就完成了一次请求。

在 Android 中 ClientServer 对象的命名通常有有以下规律:

- C/C++ Java AIDL
Server BnXXX XXXNative IXXX.Stub
Client BpXXX XXXProxy IXXX.Stub.Proxy

从 Service 和 AIDL 来看 binder

Android 中官方提供的唯一使用 binder 的接口就是使用四大组件之一的 Service 了,在 onBind() 回调中返回 BinderServer,客户端启动 Service 的方式修改成 bindService(),其中 Service 中的 BinderServer 准备就绪后会传给启动进程的 Connection 回调,当然启动进程收到的 IBinder 对象只是一个代理而已。
Android 为了让开发者能够更容易地使用 binder,创造了 AIDL 这语言,应用在编译时,编译器会把我们声明的 AIDL 文件编译成 Java 源码文件,通过生成的源码文件我们能够像在调用本地方法代码一样调用其他进程的 Server,当然实际上是使用的 binder IPC。有人说 AIDL 是一种 IPC 的通信方式,我反正感觉怪怪的,它只是简化了 binder 的使用,而不是一种通信方式,binder 才是它的通信方式。

AIDL

这里简单描述一下 AIDL 特殊的关键字:

  • oneway
    标记到方法中,表明这个方法只需要发送数据给 Server,而不需要 Server 的回复(前面说到 Client 发送数据给 Server 后,需要等待 Server 再返回数据给 Client,这只是一般情况。);通常这样的话方法的调用耗时就更短,有人把这个说成是异步调用,合理地使用 oneway 能够提高程序的性能.

  • in
    标记到方法参数中,表明这个参数只是当输入发送给 Server,当服务端修改这个对象里面的参数后不会同步到 Client

  • out
    标记到方法参数中,表明这个参数只是当输出发送给 ServerServer 会把返回结果写入到这个对象的参数里,写入后会同步到 Client

  • inout
    标记到方法参数中,也就是同时满足 inout 的特点。

后续我就通过一个 AIDL 例子来介绍一下。

这是我的 AIDL 文件:


interface IPlayingMusicService {
    PlayingMusicModel getPlayingMusicModel();
    void pause();
    void stop();
    void start();
    void addProgressCallback(MusicPlayingCallback callback);
    void removeProgressCallback(long callbackId);
    void newPlayingMusicModel(PlayingMusicModel newMusic);
}

除了 Java 中的 8 种基本类型、String 和 Binder 以外,其他的使用到的对象都要实现 Parcelable 接口,这也很好理解,跨进程传输数据肯定需要序列化和反序列化了。

用到的对象需要用 AIDL 文件描述下:

package com.example.aidldemo;
parcelable PlayingMusicModel;

总的来说 AIDL 就是定义了一堆服务的接口,我们来看看它生成的 Java 源码:

public interface IPlayingMusicService extends android.os.IInterface
{
  // ...
  public static abstract class Stub extends android.os.Binder implements com.example.aidldemo.IPlayingMusicService
  {
    private static final java.lang.String DESCRIPTOR = "com.example.aidldemo.IPlayingMusicService";
    /** Construct the stub at attach it to the interface. */
    public Stub()
    {
      this.attachInterface(this, DESCRIPTOR);
    }
    /**
     * Cast an IBinder object into an com.example.aidldemo.IPlayingMusicService interface,
     * generating a proxy if needed.
     */
    public static com.example.aidldemo.IPlayingMusicService asInterface(android.os.IBinder obj)
    {
      if ((obj==null)) {
        return null;
      }
      android.os.IInterface iin = obj.queryLocalInterface(DESCRIPTOR);
      if (((iin!=null)&&(iin instanceof com.example.aidldemo.IPlayingMusicService))) {
        return ((com.example.aidldemo.IPlayingMusicService)iin);
      }
      return new com.example.aidldemo.IPlayingMusicService.Stub.Proxy(obj);
    }
    @Override public android.os.IBinder asBinder()
    {
      return this;
    }
    @Override public boolean onTransact(int code, android.os.Parcel data, android.os.Parcel reply, int flags) throws android.os.RemoteException
    { 
      // ..
    }
    private static class Proxy implements com.example.aidldemo.IPlayingMusicService
    {
      private android.os.IBinder mRemote;
      Proxy(android.os.IBinder remote)
      {
        mRemote = remote;
      }
      @Override public android.os.IBinder asBinder()
      {
        return mRemote;
      }
      public java.lang.String getInterfaceDescriptor()
      {
        return DESCRIPTOR;
      }
      @Override public com.example.aidldemo.PlayingMusicModel getPlayingMusicModel() throws android.os.RemoteException
      {
        // ...
      }
      @Override public void pause() throws android.os.RemoteException
      {
        // ...
      }
      @Override public void stop() throws android.os.RemoteException
      {
        // ...
      }
      @Override public void start() throws android.os.RemoteException
      {
        // ...
      }
      @Override public void addProgressCallback(com.example.aidldemo.MusicPlayingCallback callback) throws android.os.RemoteException
      {
        // ...
      }
      @Override public void removeProgressCallback(long callbackId) throws android.os.RemoteException
      {
        // ...
      }
      @Override public void newPlayingMusicModel(com.example.aidldemo.PlayingMusicModel newMusic) throws android.os.RemoteException
      {
        // ...
      }
      public static com.example.aidldemo.IPlayingMusicService sDefaultImpl;
    }
    static final int TRANSACTION_getPlayingMusicModel = (android.os.IBinder.FIRST_CALL_TRANSACTION + 0);
    static final int TRANSACTION_pause = (android.os.IBinder.FIRST_CALL_TRANSACTION + 1);
    static final int TRANSACTION_stop = (android.os.IBinder.FIRST_CALL_TRANSACTION + 2);
    static final int TRANSACTION_start = (android.os.IBinder.FIRST_CALL_TRANSACTION + 3);
    static final int TRANSACTION_addProgressCallback = (android.os.IBinder.FIRST_CALL_TRANSACTION + 4);
    static final int TRANSACTION_removeProgressCallback = (android.os.IBinder.FIRST_CALL_TRANSACTION + 5);
    static final int TRANSACTION_newPlayingMusicModel = (android.os.IBinder.FIRST_CALL_TRANSACTION + 6);
    public static boolean setDefaultImpl(com.example.aidldemo.IPlayingMusicService impl) {
      // Only one user of this interface can use this function
      // at a time. This is a heuristic to detect if two different
      // users in the same process use this function.
      if (Stub.Proxy.sDefaultImpl != null) {
        throw new IllegalStateException("setDefaultImpl() called twice");
      }
      if (impl != null) {
        Stub.Proxy.sDefaultImpl = impl;
        return true;
      }
      return false;
    }
    public static com.example.aidldemo.IPlayingMusicService getDefaultImpl() {
      return Stub.Proxy.sDefaultImpl;
    }
  }
  public com.example.aidldemo.PlayingMusicModel getPlayingMusicModel() throws android.os.RemoteException;
  public void pause() throws android.os.RemoteException;
  public void stop() throws android.os.RemoteException;
  public void start() throws android.os.RemoteException;
  public void addProgressCallback(com.example.aidldemo.MusicPlayingCallback callback) throws android.os.RemoteException;
  public void removeProgressCallback(long callbackId) throws android.os.RemoteException;
  public void newPlayingMusicModel(com.example.aidldemo.PlayingMusicModel newMusic) throws android.os.RemoteException;
}

IPlayingMusicService 是一个接口,也就是我们在 AIDL 中定义的那些方法,除此之外其中的静态类 StubStub.Proxy 他们占据了大部分的篇幅,Stub 其实就是表示 binderServerStub.Proxy 就是 binderClient,他们也都添加了 IPlayingMusicService 接口,Stub.Proxy 是个普通类,已经把接口实现好了,Stub 是一个抽象类 IplayingMusicService 的接口需要我们自己实现,这也很好理解,Server 的这些方法当然需要我们自己去定义了,Client 当然不用在定义了,因为它最终就是会调用 Server 中的这些方法。

我们自己的 Server 实现就类似以下代码:


val binder: IBinder = object : IPlayingMusicService.Stub() {

    override fun pause() { 
        // TODO:
    }

    override fun newPlayingMusicModel(newMusic: PlayingMusicModel) {
        // TODO:
    }

    override fun start() { 
        // TODO:
    }

    override fun stop() { 
        // TODO:
    }

    override fun getPlayingMusicModel(): PlayingMusicModel? {
        // TODO:
    }

    override fun addProgressCallback(callback: MusicPlayingCallback?) {
        // TODO:
    }

    override fun removeProgressCallback(callbackId: Long) {
        // TODO:
    }

}

然后我们需要把这个对象在四大组建之一的 ServiceonBind 回调中返回给系统:

// ...
override fun onBind(intent: Intent?): IBinder = binder
// ...

这个 Server 会通过 binder 转到 AMS,然后通过 AMS 再通过 binder 传递到启动的进程。
也就是回到以下回调:


bindService(
    Intent(this@MainActivity, MusicPlayingService::class.java),
    object : ServiceConnection {
        
        override fun onServiceConnected(name: ComponentName?, service: IBinder?) {
            val binderProxy = IPlayingMusicService.Stub.asInterface(service)
        }
        override fun onServiceDisconnected(name: ComponentName?) {
            
        }
    },
    Context.BIND_AUTO_CREATE
)

回调中的 IBinder 对象是其一个代理对象,也就是前面提到的 handler 封装过的对象。我们会使用 IPlayingMusicService.Stub.asInterface 方法把 IBinder 对象封装成拥有 IPlyaingMusicService 接口的对象。我们去看看这个方法的实现:


 public static com.example.aidldemo.IPlayingMusicService asInterface(android.os.IBinder obj)
 {
   if ((obj==null)) {
     return null;
   }
   android.os.IInterface iin = obj.queryLocalInterface(DESCRIPTOR);
   if (((iin!=null)&&(iin instanceof com.example.aidldemo.IPlayingMusicService))) {
     return ((com.example.aidldemo.IPlayingMusicService)iin);
   }
   return new com.example.aidldemo.IPlayingMusicService.Stub.Proxy(obj);
 }

这里很重要他首先会调用 IBinderqueryLocalInterface 方法去查询一下这个服务是否在当前进程中,如果不为空就是表示在当前进程中,然后会直接使用,其实这个对象就是 onBind() 中的那个 Server 对象,也就是 Stub 对象,也就是说直接拿那个对象调用方法,也就没有通过 binder 进行 IPC 通信,就和普通的对象调用没有区别;但是如果 queryLocalInterface 方法返回为空,表示这个 Server 是别的进程中的,这时会生成一个 Stub.Proxy 对象,通过这个对象的方法调用就是通过 binder IPC 实现的。

我们看看 Stub.Proxy 对象中的 newPlayingMusicModel 方法实现(其他方法也大同小异):


@Override public void newPlayingMusicModel(com.example.aidldemo.PlayingMusicModel newMusic) throws android.os.RemoteException
{
  android.os.Parcel _data = android.os.Parcel.obtain();
  android.os.Parcel _reply = android.os.Parcel.obtain();
  try {
    _data.writeInterfaceToken(DESCRIPTOR);
    if ((newMusic!=null)) {
      _data.writeInt(1);
      newMusic.writeToParcel(_data, 0);
    }
    else {
      _data.writeInt(0);
    }
    boolean _status = mRemote.transact(Stub.TRANSACTION_newPlayingMusicModel, _data, _reply, 0);
    if (!_status && getDefaultImpl() != null) {
      getDefaultImpl().newPlayingMusicModel(newMusic);
      return;
    }
    _reply.readException();
  }
  finally {
    _reply.recycle();
    _data.recycle();
  }
}

使用的是 Parcel 来传输数据,首先写入一个 Token 来表示这个请求,我这里的 demo 就是 com.example.aidldemo.IPlayingMusicService,然后在把参数写入,然后调用 mRemote (这个就是 bindServer 传过来的 IBinder 对象) 的 transact 方法来发送数据,这里还通过 TRANSACTION_newPlayingMusicModel 标记了要请求的方法,Server 回复的数据放在 _reply 中,这个 transact 方法最后也会走到上面说过的 ioctl 方法,命令是 BINDER_WRITE_READ,由于上面已经描述过了,就不再多说,等待 Server 回复后检查是否有异常,然后解析返回结果。(我的这个方法返回为 void,所以不用解析)

我们继续来看服务端 Stub 是怎么来处理这个 Stub.Proxy 发送过来的消息的,处理的入口函数是 onTransact 方法:

// ...
case TRANSACTION_newPlayingMusicModel:
{
  data.enforceInterface(descriptor);
  com.example.aidldemo.PlayingMusicModel _arg0;
  if ((0!=data.readInt())) {
    _arg0 = com.example.aidldemo.PlayingMusicModel.CREATOR.createFromParcel(data);
  }
  else {
    _arg0 = null;
  }
  this.newPlayingMusicModel(_arg0);
  reply.writeNoException();
  return true;
}
// ...

首先根据 Code 来判断调用的哪个方法,然后校验 Token,继续解析 Stub.Proxy 传递过来的参数,最后调用我们自己实现的 newPlayingMusicModel 方法,再将返回结果写入到 reply 中(我们这个方法没有返回值)。

到此我们就跑通了整个 AIDL 通信的流程。
AIDL Demo

Binder 对象在 Framework 中如何传递到调用方

我们的 Service#onBind 回调对象 Binder 会在 ActivityThreadhandBindService 方法中被调用:


private void handleBindService(BindServiceData data) {
  Service s = mServices.get(data.token);
  if (s != null) {
    try {
      data.intent.setExtrasClassLoader(s.getClassLoader());
      data.intent.prepareToEnterProcess();
      if (!data.rebind) {
        IBinder binder = s.onBind(data.intent);
        ActivityManagerNative.getDefault().publishService(
                data.token, data.intent, binder);
      } else {
        s.onRebind(data.intent);
        ActivityManagerNative.getDefault().serviceDoneExecuting(
                data.token, SERVICE_DONE_EXECUTING_ANON, 0, 0);
      }
      ensureJitEnabled();
    } catch (Exception e) {
          ...
    }
  }
}

我们看到把我们的 binder 传递给 ActivityManagerNativepublishService 方法,其实 ActivityManagerNative 也是一个 binder 代理,而这个 Server 也就是大名鼎鼎的 ActivityManagerService (AMS), 后续的处理也就到了系统进程。


public void publishService(IBinder token, Intent intent, IBinder service) {
  ...
  synchronized(this) {
    if (!(token instanceof ServiceRecord)) {
      throw new IllegalArgumentException("Invalid service token");
    }
    mServices.publishServiceLocked((ServiceRecord)token, intent, service);
  }
}


void publishServiceLocked(ServiceRecord r, Intent intent, IBinder service) {
  final long origId = Binder.clearCallingIdentity();
  try {
    if (r != null) {
      Intent.FilterComparison filter = new Intent.FilterComparison(intent);
      IntentBindRecord b = r.bindings.get(filter);
      if (b != null && !b.received) {
        b.binder = service;
        b.requested = true;
        b.received = true;
        for (int conni=r.connections.size()-1; conni>=0; conni--) {
          ArrayList<ConnectionRecord> clist = r.connections.valueAt(conni);
          for (int i=0; i<clist.size(); i++) {
            ConnectionRecord c = clist.get(i);
            if (!filter.equals(c.binding.intent.intent)) {
              continue;
            }
            try {
              c.conn.connected(r.name, service);
            } catch (Exception e) {
                          ...
            }
          }
        }
      }
      serviceDoneExecutingLocked(r, mDestroyingServices.contains(r), false);
    }
  } finally {
    Binder.restoreCallingIdentity(origId);
  }
}

我们看到调用了 Connection 的 connected 方法,其实这个 conn 也是一个 binder 的代理,真正的 Server 实现是调用的 bindService 的进程,也就由 AMS 又传递到了调用的进程。实现 conn 的 Server 代码:

private static class InnerConnection extends IServiceConnection.Stub {
  final WeakReference<LoadedApk.ServiceDispatcher> mDispatcher;

  InnerConnection(LoadedApk.ServiceDispatcher sd) {
    mDispatcher = new WeakReference<LoadedApk.ServiceDispatcher>(sd);
  }

  public void connected(ComponentName name, IBinder service) throws RemoteException {
    LoadedApk.ServiceDispatcher sd = mDispatcher.get();
    if (sd != null) {
      sd.connected(name, service); 
    }
  }
}

最后调用到我们的回调:


public void doConnected(ComponentName name, IBinder service) {
  ServiceDispatcher.ConnectionInfo old;
  ServiceDispatcher.ConnectionInfo info;

  synchronized (this) {
    if (mForgotten) {
      return;
    }
    old = mActiveConnections.get(name);
    if (old != null && old.binder == service) {
      return;
    }

    if (service != null) {
      mDied = false;
      info = new ConnectionInfo();
      info.binder = service;
      //创建死亡监听对象
      info.deathMonitor = new DeathMonitor(name, service);
      try {
        //建立死亡通知
        service.linkToDeath(info.deathMonitor, 0);
        mActiveConnections.put(name, info);
      } catch (RemoteException e) {
        mActiveConnections.remove(name);
        return;
      }

    } else {
      mActiveConnections.remove(name);
    }

    if (old != null) {
      old.binder.unlinkToDeath(old.deathMonitor, 0);
    }
  }

  if (old != null) {
    mConnection.onServiceDisconnected(name);
  }
  if (service != null) {
    //回调用户定义的ServiceConnection()
    mConnection.onServiceConnected(name, service);
  }
}

所以这个 Binder 由服务所在的进程 -> AMS -> 调用所在的进程,这个过程中没有经过 ServiceManager 进行注册哦。

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Origin blog.csdn.net/weixin_61845324/article/details/133382448