private float a;
float GetActionLenth(string name)//通过name用于获取动作长度
{
AnimationClip[] clip = an.runtimeAnimatorController.animationClips;
//遍历所有的动作
foreach (var item in clip)
{
//找到所对应的名称动作
if (item.name.Equals(name))
{
a = name.Length;//动作时长赋值
}
}
return a;//返回时长
}
Get the duration of Unity Animator's new animation (method call)
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Origin blog.csdn.net/m0_71624363/article/details/129541974
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