Players need to have rigid body components, Animator animation state machines, and Colliders.
Player code:
public class NewPlayer : MonoBehaviour
{
private Animator ani;
private Rigidbody r;
private AnimatorStateInfo BC;
float h, v;
float speed = 3;
void Start()
{
r= GetComponent<Rigidbody>();
ani = GetComponent<Animator>();
}
void Update()
{
h= Input.GetAxis("Horizontal");
v = Input.GetAxis("Vertical");
Vector3 dir = new Vector3(h,0,v);
r.MovePosition(transform.position + dir * Time.deltaTime * speed);
}
private void LateUpdate()
{
ani.SetFloat("H", h);
ani.SetFloat("V", v);
}
}
Animation state machine:
Create a New Bleed Tree state tree, two Float variables H, V
Players will judge based on the value pressed by the player and select the corresponding animation.
private void LateUpdate()
{
ani.SetFloat("H", h);
ani.SetFloat("V", v);
}