1.Basic operations of Unity
F , place in the center of the field of view
ctrl+D , copy
alt+LMB (left mouse button), rotate the view
MMB (middle mouse button), pan the view
2. Basic components
2.1 Mesh
Determines the shape of the object. Any object is composed of various faces (including spheres)
Material
Define surface material, color, smooth, metal... Material under
Mesh Renderer component
Texture
Textures are completed by the modeler during modeling
Camera component
Responsible for shooting the game screen and presenting the method of synchronizing the 3D view with the shooting angle in the Game window
:
Select the Main camera node and execute GameObject>Align with view
Script
To control the game logic, you need to mount it on the node.
Note:
The C# file name must be consistent with the class name, otherwise it cannot be mounted.
3.Coordinates
Global
World coordinate system, 6 directions represent up, down, east, west, north and south
Local
Local coordinate system (defined during modeling), the 6 directions represent up, down, front, left, and right
Pivot and Center
Pivot axis (specified during modeling)
Center geometric center (Unity calculation)
Generally speaking, the axis and the geometric center are not the same point.