UE4 Cesium and ultra dynamic sky plug-in weather integration

sunny:

rain:

Humidity on rainy days:

Xiaoxue:

Medium snow:


Find this material at this path:

Double-click to open:

Copy Wet_Weather_Effects and Snow_Weather_Effects, including parameter nodes


Find the material in this path and double-click to open it:

Copy this node

Create a new material node, paste the two that need to be copied here, Break the Cesium node, and then connect it accordingly.

Add a humidity node here to adjust the overall humidity of the scene according to the WetnessParam in the material instance.

From the top effect display, the medium snow lacks details and the pure white color looks fake, so:

Just add this part of the logic here

The sticker is at this location

Obviously, a lot of details


Back to the beginning:

Right click and select Referenced Viewer

Find the two corresponding materials that have references:

These two, and then replace the parent material with your own new material

That’s it


Recommended overall parameters for later materials

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Origin blog.csdn.net/qqQQqsadfj/article/details/133421093