Use of UE4 Touch Plug-in Ultimate Touch Components

With the popularization of mobile Internet and mobile smart devices, in our daily use of applications, we generally use virtual buttons or virtual joysticks to operate applications on mobile platforms. But for some display applications, the application interface is usually as simple as possible in order to show the effect. At this time, it will be more convenient to use gestures to implement some basic operations.

UE4 touch plug-in Ultimate Touch Components tutorial

Ultimate Touch Components is a highly customizable and easy-to-use touch plugin based on UE4. You can use it to easily add click, slide, drag view, drag move, zoom, pan and rotate gestures to your existing characters or objects. The Ultimate Touch Components touch plug-in can be downloaded in UE4 Mall.

UE4 touch plug-in tutorial-3DCAT real-time rendering cloud platform

The following 3D application hosting platform 3DCAT real-time rendering cloud that allows any device to access your 3D application anytime and anywhere , please add a link description to explain in detail the use of the Ultimate Touch Components plug-in in UE4.

Use tutorial

1. Create a UE4 project in UE4 and name it Test, and select the Third Person template;

Create Test File in UE4-3DCAT Real-time Rendering Cloud Platform

2. Open ProjectSetting/Engine/input/Viewport Properties, uncheck Capture Mouse on launch, drop the Default ViewPort Mouse Capture Mode option to No Capture, and set Default Touch Interface to empty;

Touch plug-in settings in UE4-3DCAT real-time rendering cloud platform

3. Open the downloaded Ultimate Touch Components project, right-click the Content/Ultimate Touch Components/Core folder, select the Migrate operation, select the target path as the Content folder under the Test project, and complete the migration operation;

UE4 touch plug-in settings-3DCAT real-time rendering cloud platform

4. Open the Test project, find the ThirdPersonCharactor blueprint and open it, delete the selected area in the figure;

Delete blueprint-3DCAT real-time rendering cloud platform

5. Add the following blueprint to the ThirdPersonCharactor blueprint class;

Join the following blueprint-3DCAT real-time rendering cloud platform

6. Add UTCJoystick Component to the ThirdPersonCharactor blueprint class;

Blueprint add components-3DCAT real-time rendering cloud platform

7. Select UTCJoystick Component and add binding method in Detail

Add binding method in Detail-3DCAT real-time rendering cloud platform

8. Connect the binding method to the movement control of the task;

UE4 touch plug-in tutorial-3DCAT real-time rendering cloud platform

9. Click to run the editor, the final effect is shown in the figure

Use of UE4 Touch Plug-in Ultimate Touch Components

The above is the 3DCAT real-time rendering. Please add a link to describe the specific settings and usage of the Ultimate Touch Components in UE4. The 3DCAT real-time rendering cloud platform is a hosting and operating platform for 3D applications. It provides powerful graphics real-time rendering computing services in the cloud. The platform is equipped with flexible GPU resource clusters, supports automatic load balancing and scalability, and supports massive users to access applications safely at the same time. 3DCAT real-time rendering cloud platform provides real-time rendering, pixel streaming, please add link description , virtual simulation, please add link description , digital twin and other technical services, and has a wide range of applications and success in games, industry, architecture, smart parks, medical, etc. Case. To learn more about UE4 tutorials and news, you can visit the 3DCAT real-time rendering cloud platform: https://www.3dcat.live

The above is the 3DCAT real-time rendering cloud platform to organize the use of the original UE4 touch plug-in Ultimate Touch Components. If you need to reprint, please indicate the source and link: https://www.3dcat.live/news/ue4-ultimate-touch-components

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