In the process of learning Unity, I need to use the GUI Texture component, but I can't find it. After searching, I learned that the component is outdated, and then I came across Chit GPT of csdn.

    • unity guitexture is obsolete

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    • Unity GUITexture is deprecated and it is recommended to use the new UI system instead. The new UI system provides more features and better performance, while also being easier to use and manage. If you are developing a new Unity project, it is highly recommended to use the new UI system.

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    • What is the new UI system?

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    • The new UI system refers to a new generation of user interface system in the Unity engine, which is called UI Toolkit. The system provides more powerful, flexible and customizable UI production tools, supports multi-platform, multi-resolution, multi-language and other features, and can help developers create and manage complex user interfaces more efficiently. At the same time, UI Toolkit also supports real-time preview and dynamic adjustment, which can improve development efficiency and user experience.

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    • What components in Unity can replace GUI Texture?

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    • In Unity, GUI Texture has been eliminated, and its alternative is to use the Raw Image component in the UI system. Raw Image can be used to display pictures or videos, and supports a variety of texture formats, such as PNG, JPG, TGA, GIF, etc. In addition, Raw Image can also achieve richer display effects by setting properties such as color, transparency, and scaling.

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    • Raw Image usage

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    • Raw Image is an uncompressed and unprocessed digital image format that captures all data on the camera sensor, including color, brightness, and detail. The uses of Raw Image can be:

      1. Post-processing: Because Raw Image contains a large amount of image information, it can provide greater flexibility and control, allowing photographers to better adjust the color, exposure, and details of the image in post-processing.

      2. Printing: Raw Image can provide higher print quality because it contains more image data and details.

      3. Learning: Raw Image can be used as experimental data for learning and researching digital image processing because it can provide more accurate and refined image information.

      In short, Raw Image can provide higher image quality and greater flexibility, so it has a wide range of applications in photography, design, printing, scientific research and other fields.

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    • How to use Unity's Raw Image component

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    • Unity's Raw Image component is a component used to display pure images. It supports displaying images in different formats, such as PNG, JPG, BMP, etc. Here are the steps to use the Raw Image component:

      1. Create an empty object in Unity's Hierarchy panel, name it "RawImage", and add a Raw Image component on it.

      2. Import the image you want to display from the Project panel and drag it to the Texture property of the Raw Image component.

      3. Adjust the Raw Image component's RectTransform property to suit your needs.

      4. Optionally, you can adjust the color, transparency, and other properties of the Raw Image component to achieve better results.

      5. Run the game or preview to see if the Raw Image component correctly displays the image you imported.

      The above are the basic steps for using Unity's Raw Image component. It should be noted that the Raw Image component does not support image scaling and rotation. If you need these functions, you need to use other types of components.

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    • The difference between Raw Image and old Texture

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    • The differences between Raw Image and old Texture are as follows:

      1. The rendering methods are different: Raw Image is rendered based on Unity's UI system, while the old Texture is based on the rendering method of the game scene.

      2. Different material processing methods: Raw Image supports multiple material processing methods, such as TGA, PNG, JPEG, etc., while the old version of Texture only supports TGA format.

      3. Different functions: Raw Image provides more customization options and special effects, such as alpha blending mode, picture fill mode, color blending mode, etc., while the functions of the old Texture are relatively simple.

      4. Different usage scenarios: Raw Image is mainly used for UI interface design, while the old Texture is mainly used for texture and material production of game scenes.

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    • 5 free questions per day, your number has been used up~

  • Okay, I got it. You can only ask 5 questions for free a day.

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Origin blog.csdn.net/qq_51943845/article/details/129840005