[UE Particle Exercise] 01——Preparation before exercise

step

1. First search for the following assets in the Unreal Mall and then create a project

2. Open the new sample project and create a new blank level

3. Drag "BP_DemoRoom" into the viewport

Here set "Base Room Size" to 5

Populate “BP_DemoDisplay”

Here "Description" is set to "Standard Sprite Emitter"

Use the Alt key to quickly copy "BP_DemoDisplay"

The "Description" of the second "BP_DemoDisplay" is set to "GPU Sprite Emitter"

In the same way, set the "Description" of the third, fourth, fifth and sixth "BP_DemoDisplay" to "Mesh Emitter", "Bean Emitter", "Ribbon Emitter" and "AnimTrail Emitter" respectively.

4. Rebuild the lighting after placement

Video link:

03 Particle Level Setup_bilibili_bilibili

Guess you like

Origin blog.csdn.net/ChaoChao66666/article/details/133069057