Python love source code collection (18 models)

Python love source code collection (18 models)

        Contents of this article:

1. Code effect preview index image

2. Collection of love source codes

( 1), Heart graphic 1 (arc type) (the displayed text is written in the code)

(2), Heart graphic 2 (straight line) (the displayed text is written in the code)

(3), Heart graphic 3 (arc type) (display text through input method)

(4) Use python to draw a love tree

(5). The particle system forms a heart, with words added in the middle.

(6) The particle system forms a heart

(7) The particle system forms a heart

(8) The author who first reproduced the "Li Xun Love" code

(9), beating love

(10), hollow love

( 11), hollow three-dimensional love

(12), Li Xun’s same love code [audio version]

 3. python character drawing love 

(1), draw a heart with one line of code

(2) Use characters to output I love U (2 forms)

(3) Output five hearts, filled with five words Dear I love you forever!

(4) Character output heart curve formula heart 1

(5), character output heart curve formula heart 2


  This article is a collection of source code for drawing love animations in python. Each article is accompanied by a blog link with the name of the original author. When using, copy the code and run it in the relevant programming language environment.

  The code is for learning reference only. Please respect the creation and copyright of the original author!

  If the reprint address of the code author is wrong, please leave a message from the original author, and I will correct the corresponding blog link of the original author of the code.

1. Code effect preview index image

  This article collects the source code of love animation drawn by Python. The main modules involved are turtle, tkinter, math, etc. Regarding the libraries involved in the code, you need to ensure that the library functions required by the code are installed before running the study.

11. Hollow three-dimensional love 12. Li Xun’s same love code [audio version]

8. The author who first reproduced Li Xun’s love code 9. Beating love 10. Love

5. Particles form a heart, with words in the middle

6. Particles form hearts

7. Particles form hearts

1. (Arc type) (display text)

2. (Linear type) (display text)

3. (Arc type) (Input display text)

4. Love tree

python character drawing love

This part of the code will be displayed in the terminal. If you do not open the terminal, you will not see the effect. If you don’t have a professional code editor and just want to try the effect, run it like this:

1. Install python and configure the environment

2. Copy the code completely and save it as: your file name.py

3. Press the window+R keys simultaneously and enter cmd to open the command prompt window.

Input: python your file name.py

(1) One line of code to draw a heart (2) Use characters to output I love U (2 forms) (2) Use characters to output I love U (2 forms)

(3) Output five words of love (Dear I love you forever!) filled in with five words (4) Love (5) Love

2. Collection of love source codes

If you don’t have a professional code editor and just want to try the effect, run it like this:

1. Install python and configure the environment

2. Copy the code completely and save it as: your file name.py

3. Press the window+R keys simultaneously and enter cmd to open the command prompt window.

Input: python your file name.py (note: there are spaces after python)

 (1), Heart graphic 1 (arc type) (the displayed text is written in the code)

Reprint address: https://blog.csdn.net/qq_55342245/article/details/120904578

import turtle
import time
def LittleHeart():
    for i in range(200):
        turtle.right(1)
        turtle.forward(2)

# love = input('请输入表白语句,然后回车,默认为"I Love You":\n')
# me = input('请输入要表白的人:\n')
# if love=='':
# # 如果未输入表白语句,则使用默认语句
#     love='I Love you'

love='I Love you'
me = '卧槽,这年轻人。'

turtle.setup(width=900,height=600)  # 爱心的画布的大小
turtle.color('red','red')          # 爱心的颜色及外边笔的颜色
turtle.pensize(5)                   # 画笔的粗细
turtle.speed(1000000)               # 绘制速度

turtle.up()                         # 画笔向上

turtle.hideturtle()
turtle.goto(0,-180)
turtle.showturtle()
turtle.down()
turtle.speed(5)
turtle.begin_fill()

# 开始填充
turtle.left(140)
turtle.forward(224)
LittleHeart()
turtle.left(120)
LittleHeart()
turtle.forward(224)
turtle.end_fill()
turtle.pensize(5)
turtle.up()
turtle.hideturtle()
turtle.goto(0,0)
turtle.showturtle()
turtle.color('#CD5C5C','pink')
turtle.write(love,font=('gungsuh',30,),align="center")
turtle.up()
turtle.hideturtle()

if me !='':
    turtle.color('black', 'pink')
    time.sleep(2)
    turtle.goto(180,-180)
    turtle.showturtle()
    turtle.write(me, font=(20,), align="center", move=True)
    window=turtle.Screen()
    window.exitonclick()


 

(2), Heart graphic 2 (straight line) (the displayed text is written in the code)

Reprint address: https://blog.csdn.net/qq_55342245/article/details/120904578

import turtle
import math
turtle.pen()
t=turtle
t.up()
t.goto(0,150)
t.down()
t.color('red')
t.begin_fill()
t.fillcolor('red')
t.speed(1)
t.left(45)
t.forward(150)
t.right(45)
t.forward(100)
t.right(45)
t.forward(100)
t.right(45)
t.forward(100)
t.right(45)
t.forward(250+math.sqrt(2)*100)
t.right (90)
t.speed(2)
t.forward(250+100*math.sqrt(2))
t.right(45)
t.forward(100)
t.right(45)
t.forward(100)
t.right(45)
t.forward(100)
t.right(45)
t.forward(150)
t.end_fill()
t.goto(-10,0)
t.pencolor('white')
# L
t.pensize(10)
t.goto(-50,0)
t.goto(-50,80)
t.up ()
# I
t.goto(-100,0)
t.down()
t.goto(-160,0)
t.goto(-130,0)
t.goto(-130,80)
t.goto(-160,80)
t.goto(-100,80)
t.up()
# O
t.goto(10,25)
t.down()
t.right(45)
t.circle(25,extent=180)
t.goto(60,55)
t.circle(25,extent=180)
t.goto(10,25)
t.up()
t.goto(75,80)
t.down()
t.goto(100,0)
t.goto(125,80)
t.up()
t.goto(180,80)
t.down()
t.goto(140,80)
t.goto(140,0)
t.goto(180,0)
t.up()
t.goto(180,40)
t.down()
t.goto(140,40)
# U
t.up()
t.goto(-40,-30)
t.down()
t.goto(-40,-80)
t.circle(40,extent=180)
t.goto(40,-30)
t.hideturtle()

window=turtle.Screen()
window.exitonclick()

(3), Heart graphic 3 (arc type) (display text through input method)

Please enter a confession statement and press Enter (for example, "I Love You"):

Please enter the person you want to express your feelings to (for example, "Li Sisi"):

Reprint address: https://changxin.blog.csdn.net/article/details/109842795 

# coding: utf-8 
import turtle
import time
def LittleHeart():
    for i in range(200):
        turtle.right(1)
        turtle.forward(2)
love=input('请输入表白语句,然后回车,(例如"I Love You"):\n')
me=input('请输入要表白的人(例如"李思思"):\n')
if love=='':                    
    love='I Love you'
turtle.setup(width=900,height=600)
turtle.color('red','pink')
turtle.pensize(15)
turtle.speed(1000)

turtle.up()

turtle.hideturtle()
turtle.goto(0,-180)
turtle.showturtle()
turtle.down()
turtle.speed(500)
turtle.begin_fill()
turtle.left(140)
turtle.forward(224)
LittleHeart()
turtle.left(120)
LittleHeart()
turtle.forward(224)
turtle.end_fill()
turtle.pensize(12)
turtle.up()
turtle.hideturtle()
turtle.goto(0,-20)
turtle.showturtle()
turtle.color('#CD5C5C','pink')
turtle.write(love,font=('gungsuh',50,),align="center")
turtle.up()
turtle.hideturtle()
if me !='':
    turtle.color('black', 'pink')
    time.sleep(1)
turtle.goto(180,-180)
turtle.showturtle()
turtle.write(me, font=(20,25), align="center", move=True)
window=turtle.Screen()
window.exitonclick()

(4) Use python to draw a love tree

Reprint address: https://blog.csdn.net/qq_55342245/article/details/120904578

import turtle
import random

def love(x, y):         # 在(x,y)处画爱心lalala
    lv = turtle.Turtle()
    lv.hideturtle()
    lv.up()
    lv.goto(x, y)       # 定位到(x,y)

    def curvemove():    # 画圆弧
        for i in range(20):
            lv.right(10)
            lv.forward(2)

    lv.color('red', 'pink')
    lv.speed(10000000)
    lv.pensize(1)
    # 开始画爱心lalala
    lv.down()
    lv.begin_fill()
    lv.left(140)
    lv.forward(22)
    curvemove()
    lv.left(120)
    curvemove()
    lv.forward(22)
    lv.write("YZ", font=("Arial", 12, "normal"), align="center")  # 写上表白的人的名字
    lv.left(140)  # 画完复位
    lv.end_fill()


def tree(branchLen, t):
    if branchLen > 5:       # 剩余树枝太少要结束递归
        if branchLen < 20:  # 如果树枝剩余长度较短则变绿
            t.color("green")
            t.pensize(random.uniform((branchLen + 5) / 4 - 2, (branchLen + 6) / 4 + 5))
            t.down()
            t.forward(branchLen)
            love(t.xcor(), t.ycor())  # 传输现在turtle的坐标
            t.up()
            t.backward(branchLen)
            t.color("brown")
            return
        t.pensize(random.uniform((branchLen + 5) / 4 - 2, (branchLen + 6) / 4 + 5))
        t.down()
        t.forward(branchLen)
        # 以下递归
        ang = random.uniform(15, 45)
        t.right(ang)
        tree(branchLen - random.uniform(12, 16), t)  # 随机决定减小长度
        t.left(2 * ang)
        tree(branchLen - random.uniform(12, 16), t)  # 随机决定减小长度
        t.right(ang)
        t.up()
        t.backward(branchLen)

myWin = turtle.Screen()
t = turtle.Turtle()
t.hideturtle()
t.speed(1000)
t.left(90)
t.up()
t.backward(200)
t.down()
t.color("brown")
t.pensize(32)
t.forward(60)
tree(100, t)
myWin.exitonclick()

(5). The particle system forms a heart, with words added in the middle.

Comment

Adjust the parameters and change the text="" position of the code below to the text you want. If you don't want it, you can directly remove the code.

text: The text you want to express fg: Text color The background color of bg text (actually it is defective because the text is covered by a layer above it)

    text1 = Label(root, text="By SilverPriest ᏊˊꈊˋᏊ", font=("Helvetica", 18), fg="#c12bec",bg = "black")
    text1.place(x=650, y=500)
 
    text2 = Label(root, text="爱你",font = ("Helvetica", 18), fg = "#c12bec" ,bg = "black") #
    text2.place(x=460, y=350)

https://blog.csdn.net/CL_Young/article/details/127893960 

# Beating Heart
# default input
import random
from math import sin, cos, pi, log
from tkinter import *
 
CANVAS_WIDTH = 980  # frame_width
CANVAS_HEIGHT = 720  # frame_height
CANVAS_CENTER_X = CANVAS_WIDTH / 2  # frame_center_x
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # center_y
IMAGE_ENLARGE = 11  # ratio
# color list
HEART_COLOR_LIST = ["#d974ff", "#be77fa", "#a478f3", "#8b78ea", "#7377e0",
                    "#4871c6", "#5c74d3", "#fa6ea9", "#dc6db1", "#ec2c2c",
                    "#e91e41", "#8b4593", "#2bd3ec", "#00be93", "#2bec62"]
 
 
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    """
    create a heart
    :param shrink_ratio: ratio
    :param t: parameter
    :return: x, y
    """
    # basic function, size
    x = 16 * (sin(t) ** 3)
    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
 
    # zoom
    x *= shrink_ratio
    y *= shrink_ratio
 
    # center
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y
 
    return int(x), int(y)
 
 
def scatter_inside(x, y, beta=1.15):
    """
    random inner spreading
    :param x: orig x
    :param y: orig y
    :param beta: strength
    :return: new x, y
    """
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())
 
    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)
 
    return x - dx, y - dy
 
 
def shrink(x, y, ratio):
    """
    shrink
    :param x: orig x
    :param y: orig y
    :param ratio: ratio
    :return: new x,y
    """
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy
 
 
def curve(p):
    """
    tune beating period
    :param p: parameter
    :return: sin
    """
    # alg
    return 2 * (2 * sin(4 * p)) / (2 * pi)
 
 
class Heart:
    def __init__(self, generate_frame=20):
        self._points = set()
        self._edge_diffusion_points = set()
        self._center_diffusion_points = set()
        self.all_points = {}
        self.build(2000)
        self.random_halo = 1000
        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            self.calc(frame)
 
    def build(self, number):
        # heart
        for _ in range(number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t)
            self._points.add((x, y))
 
        # inner heart 1
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                self._edge_diffusion_points.add((x, y))
 
        # inner heart 2
        point_list = list(self._points)
        for _ in range(6000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            self._center_diffusion_points.add((x, y))
 
    @staticmethod
    def calc_position(x, y, ratio):
        # tune ratio
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)  # alg
 
        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
 
        return x - dx, y - dy
 
    def calc(self, generate_frame):
        ratio = 10 * curve(generate_frame / 10 * pi)  # curve
 
        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(3000 + 6000 * abs(curve(generate_frame / 10 * pi) ** 2))
 
        all_points = []
 
        # ring
        heart_halo_point = set()  # x,y of ring pts
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t, shrink_ratio=11.6)  # alg
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                # new pts
                heart_halo_point.add((x, y))
                x += random.randint(-14, 14)
                y += random.randint(-14, 14)
                size = random.choice((1, 2, 2))
                all_points.append((x, y, size))
 
        # appearance
        for x, y in self._points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))
 
        # content
        for x, y in self._edge_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
 
        for x, y in self._center_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
 
        self.all_points[generate_frame] = all_points
 
    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=random.choice(HEART_COLOR_LIST))
 
 
def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(70, draw, main, render_canvas, render_heart, render_frame + 1)
 
 
if __name__ == '__main__':
    root = Tk()  # Tk
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    canvas.pack()
    heart = Heart()
    draw(root, canvas, heart)  # draw
    text1 = Label(root, text="By SilverPriest ᏊˊꈊˋᏊ", font=("Helvetica", 18), fg="#c12bec",bg = "black")
    text1.place(x=650, y=500)
 
    text2 = Label(root, text="爱你",font = ("Helvetica", 18), fg = "#c12bec" ,bg = "black") #
    text2.place(x=460, y=350)
 
    root.mainloop()

(6)、粒子系统组成爱心

https://blog.csdn.net/CL_Young/article/details/127808312

import random
from math import sin, cos, pi, log
from tkinter import *
 
CANVAS_WIDTH = 840  # 画布的宽
CANVAS_HEIGHT = 680  # 画布的高
CANVAS_CENTER_X = CANVAS_WIDTH / 2  # 画布中心的X轴坐标
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 画布中心的Y轴坐标
IMAGE_ENLARGE = 11  # 放大比例
 
HEART_COLOR = "#EEAEEE"  #引号内修改颜色!颜色代码放在文章末尾
 
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    """
    “爱心函数生成器”
    :param shrink_ratio: 放大比例
    :param t: 参数
    :return: 坐标
    """
    # 基础函数
    x = 17 * (sin(t) ** 3)
    y = -(16 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(3 * t))
 
    # 放大
    #x *= shrink_ratio
    #y *= shrink_ratio
    x*=IMAGE_ENLARGE
    y*=IMAGE_ENLARGE
    # 移到画布中央
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y
 
    return int(x), int(y)
 
 
def scatter_inside(x, y, beta=0.15):
    """
    随机内部扩散
    :param x: 原x
    :param y: 原y
    :param beta: 强度
    :return: 新坐标
    """
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())
 
    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)
 
    return x - dx, y - dy
 
 
def shrink(x, y, ratio):
    """
    抖动
    :param x: 原x
    :param y: 原y
    :param ratio: 比例
    :return: 新坐标
    """
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy
 
 
def curve(p):
    """
    自定义曲线函数,调整跳动周期
    :param p: 参数
    :return: 正弦
    """
    # 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?)
    return 2 * (2 * sin(4 * p)) / (2 * pi)
 
 
class Heart:
    """
    爱心类
    """
 
    def __init__(self, generate_frame=20):
        self._points = set()  # 原始爱心坐标集合
        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合
        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合
        self.all_points = {}  # 每帧动态点坐标
        self.build(2000)
 
        self.random_halo = 1000
 
        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            self.calc(frame)
 
    def build(self, number):
        # 爱心
        for _ in range(number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t)
            self._points.add((x, y))
 
        # 爱心内扩散
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                self._edge_diffusion_points.add((x, y))
 
        # 爱心内再次扩散
        point_list = list(self._points)
        for _ in range(10000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.27)
            self._center_diffusion_points.add((x, y))
 
    @staticmethod
    def calc_position(x, y, ratio):
        # 调整缩放比例
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.420)  # 魔法参数
 
        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
 
        return x - dx, y - dy
 
    def calc(self, generate_frame):
        ratio = 15 * curve(generate_frame / 10 * pi)  # 圆滑的周期的缩放比例
 
        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
 
        all_points = []
 
        # 光环
        heart_halo_point = set()  # 光环的点坐标集合
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t, shrink_ratio=-15)  # 魔法参数
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                # 处理新的点
                heart_halo_point.add((x, y))
                x += random.randint(-60, 60)
                y += random.randint(-60, 60)
                size = random.choice((1, 1, 2))
                all_points.append((x, y, size))
                all_points.append((x+20, y+20, size))
                all_points.append((x-20, y -20, size))
                all_points.append((x+20, y - 20, size))
                all_points.append((x - 20, y +20, size))
 
        # 轮廓
        for x, y in self._points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))
 
        # 内容
        for x, y in self._edge_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
 
        for x, y in self._center_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
 
        self.all_points[generate_frame] = all_points
 
    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)
 
 
def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(1, draw, main, render_canvas, render_heart, render_frame + 1)
 
 
if __name__ == '__main__':
    root = Tk()
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    canvas.pack()
    heart = Heart()
    draw(root, canvas, heart)
    root.mainloop()

 (7)、粒子系统组成爱心

https://blog.csdn.net/CL_Young/article/details/1270831

import random
from math import sin, cos, pi, log
from tkinter import *
 
CANVAS_WIDTH = 640  # 画布的宽
CANVAS_HEIGHT = 480  # 画布的高
CANVAS_CENTER_X = CANVAS_WIDTH / 2  # 画布中心的X轴坐标
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 画布中心的Y轴坐标
IMAGE_ENLARGE = 11  # 放大比例
HEART_COLOR = "pink"  # 心的颜色
 
 
def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    """
    “爱心函数生成器”
    :param shrink_ratio: 放大比例
    :param t: 参数
    :return: 坐标
    """
    # 基础函数
    x = 16 * (sin(t) ** 3)
    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
 
    # 放大
    x *= shrink_ratio
    y *= shrink_ratio
 
    # 移到画布中央
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y
 
    return int(x), int(y)
 
 
def scatter_inside(x, y, beta=0.15):
    """
    随机内部扩散
    :param x: 原x
    :param y: 原y
    :param beta: 强度
    :return: 新坐标
    """
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())
 
    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)
 
    return x - dx, y - dy
 
 
def shrink(x, y, ratio):
    """
    抖动
    :param x: 原x
    :param y: 原y
    :param ratio: 比例
    :return: 新坐标
    """
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy
 
 
def curve(p):
    """
    自定义曲线函数,调整跳动周期
    :param p: 参数
    :return: 正弦
    """
    return 4 * (2 * sin(4 * p)) / (2 * pi)
 
 
class Heart:
    """
    爱心类
    """
 
    def __init__(self, generate_frame=20):
        self._points = set()  # 原始爱心坐标集合
        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合
        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合
        self.all_points = {}  # 每帧动态点坐标
        self.build(2000)
 
        self.random_halo = 1000
 
        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            self.calc(frame)
 
    def build(self, number):
        # 爱心
        for _ in range(number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t)
            self._points.add((x, y))
 
        # 爱心内扩散
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                self._edge_diffusion_points.add((x, y))
 
        # 爱心内再次扩散
        point_list = list(self._points)
        for _ in range(4000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            self._center_diffusion_points.add((x, y))
 
    @staticmethod
    def calc_position(x, y, ratio):
        # 调整缩放比例
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)
 
        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
 
        return x - dx, y - dy
 
    def calc(self, generate_frame):
        ratio = 10 * curve(generate_frame / 10 * pi)  # 圆滑的周期的缩放比例
 
        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
 
        all_points = []
 
        # 光环
        heart_halo_point = set()  # 光环的点坐标集合
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t, shrink_ratio=11)
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                # 处理新的点
                heart_halo_point.add((x, y))
                x += random.randint(-11, 11)
                y += random.randint(-11, 11)
                size = random.choice((1, 2, 2))#控制外围粒子的大小
                all_points.append((x, y, size))
 
        # 轮廓
        for x, y in self._points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))
 
        # 内容
        for x, y in self._center_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
 
        self.all_points[generate_frame] = all_points
 
    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)
 
 
def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)
 
 
if __name__ == '__main__':
    root = Tk()  # 一个Tk
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    canvas.pack()
    heart = Heart()  # 心
    draw(root, canvas, heart)  # 开始画画~
    root.mainloop()

 (8)、最先复现“李峋爱心”代码的作者

电视剧 【点燃我,温暖你】让“李峋爱心”红起来,网上有很多转载的,原来的作者是谁,我一直找不到,刚刚才发现作者Littlesbai,“李峋爱心代码”发布博客时间是 2022.11.08,而且文中有对代码优化的部分,应该是最先复现“李峋爱心”代码的作者。原创不易,请大家多支持原创作者。

转载地址:李峋爱心代码_Littlesbai的博客-CSDN博客

import random
from math import sin, cos, pi, log
from tkinter import *
CANVAS_WIDTH = 640
CANVAS_HEIGHT = 480
CANVAS_CENTER_X = CANVAS_WIDTH / 2
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2
IMAGE_ENLARGE = 11
HEART_COLOR = "#FF99CC"


def center_window(root, width, height):
    screenwidth = root.winfo_screenwidth()  # 获取显示屏宽度
    screenheight = root.winfo_screenheight()  # 获取显示屏高度
    size = '%dx%d+%d+%d' % (width, height, (screenwidth - width) /
                            2, (screenheight - height) / 2)  # 设置窗口居中参数
    root.geometry(size)  # 让窗口居中显示


def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    x = 16 * (sin(t) ** 3)
    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))
    # 放大
    x *= shrink_ratio
    y *= shrink_ratio
    # 移到画布中央
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y
    return int(x), int(y)


def scatter_inside(x, y, beta=0.15):
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())
    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy


def shrink(x, y, ratio):
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 +
                  (y - CANVAS_CENTER_Y) ** 2) ** 0.6)
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy


def curve(p):
    return 2 * (2 * sin(4 * p)) / (2 * pi)


class Heart:
    def __init__(self, generate_frame=20):
        self._points = set()  # 原始爱心坐标集合
        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合
        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合
        self.all_points = {}  # 每帧动态点坐标
        self.build(2000)
        self.random_halo = 1000
        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            self.calc(frame)

    def build(self, number):
        for _ in range(number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t)
            self._points.add((x, y))
        # 爱心内扩散
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                self._edge_diffusion_points.add((x, y))
        # 爱心内再次扩散
        point_list = list(self._points)
        for _ in range(4000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            self._center_diffusion_points.add((x, y))

    @staticmethod
    def calc_position(x, y, ratio):
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 +
                      (y - CANVAS_CENTER_Y) ** 2) ** 0.520)
        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)
        return x - dx, y - dy

    def calc(self, generate_frame):
        ratio = 10 * curve(generate_frame / 10 * pi)
        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(
            3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))
        all_points = []
        # 光环
        heart_halo_point = set()
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)
            x, y = heart_function(t, shrink_ratio=11.6)
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                heart_halo_point.add((x, y))
                x += random.randint(-14, 14)
                y += random.randint(-14, 14)
                size = random.choice((1, 2, 2))
                all_points.append((x, y, size))
        # 轮廓
        for x, y in self._points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))
        # 内容
        for x, y in self._edge_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
        self.all_points[generate_frame] = all_points
        for x, y in self._center_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))
        self.all_points[generate_frame] = all_points

    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(
                x, y, x + size, y + size, width=0, fill=HEART_COLOR)


def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)


if __name__ == '__main__':
    root = Tk()
    root.title("爱心")
    center_window(root, CANVAS_WIDTH, CANVAS_HEIGHT)  # 窗口居中显示
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    canvas.pack()
    heart = Heart()
    draw(root, canvas, heart)
    Label(root, text="你想要替换的文字", bg="black", fg="#FF99CC", font="Helvetic 20 bold").place(
        relx=.5, rely=.5, anchor=CENTER)
    root.mainloop()


 (9)、跳动爱心

此代码需要用到import pgzrun,安装方式不是pgzrun,而是pgzero,请留意
pip install pgzero

以下文字转自作者:
https://blog.csdn.net/qq_40523737/article/details/127967411
1、用pgzero 库。然后结合最后那个极坐标爱心曲线代码,先绘制出曲线上离散的点。
2. 把点的数量增加,同时沿着原点到每个点的径向加一个随机数,并且这个随机数是按照正态分布来的(半个正态分布),大概率分布在曲线上,向曲线内部递减。这样,就得到这样一个随机分布的爱心效果。
3. 下面就是让点动起来,将每个点自定义成了一个Particle类的实例。从原理上来说,就是给每个点加一个缩放系数,这个系数是根据时间变化的正弦函数,看起来就会像呼吸的节律一样。
4. 剧中爱心跳动时,靠中间的点波动的幅度更大,有一种扩张的效果。所以再根据每个点距离原点的远近,再加上一个系数,离得越近,系数越大。
5. 最后再用同样的方法画一个更大一点的爱心,这个爱心不需要跳动,只要每一帧随机绘制就可以了。
合在一起,搞定!
总结一下,就是在原本的基础爱心曲线上加上一个正态分布的随机量、一个随时间变化的正弦函数和一个跟距离成反比的系数,外面再套一层更大的随机爱心,就得到类似剧中的跳动爱心效果。

电视剧里的代码真能运行吗?_Crossin的编程教室的博客-CSDN博客


# 代码使用到 pygame-zero 框架,看起来与一般代码稍有不同,会有很多未定义的方法和变量,
# 在一些编辑器里会报错,但其实是可以运行的,无需手动增加 import。
# pgzero有两种方式运行(https://pygame-zero.readthedocs.io/zh_CN/latest/ide-mode.html)
# 本代码用的是第二种直接运行的方式(需新版pgzero)。
# 有部分读者反馈此代码在spyder上无法运行,类似情况可以尝试第一种传统方法:
# 把最后的pgzrun.go()去掉,然后直接在命令行该目录下运行: pgzrun sheep.py

import pgzrun
from math import pi, sin, cos
import random

# 粒子类,图像上每一个小点都是一个粒子对象
class Particle():
    def __init__(self, pos, size, f):
        self.pos = pos    # 粒子当前位置(后面会变动)
        self.pos0 = pos   # 粒子的原始位置
        self.size = size  # 粒子大小
        self.f = f        # 粒子的随机位移比例

    def draw(self):
        global L
        # 用矩形绘制粒子
        screen.draw.filled_rect(Rect((L*self.f*self.pos[0] + 400, -L*self.f*self.pos[1] + 300), self.size), 'hot pink')

    def update(self, t):
        # 根据程序运行时间计算一个正弦函数作为位移量
        # 如果要调整爱心跳动的频率、幅度等效果,可修改这里面的数字
        df = 1 + (4 - 3 * self.f) * sin(t * 3) / 12
        self.pos = self.pos0[0] * df, self.pos0[1] * df

tt = [105, 102, 98, 115, 117, 33, 112, 103, 33, 106, 108, 118, 111, 33, 46, 33, 68, 115, 112, 116, 116, 106, 111, 30341, 32535, 31244, 25946, 23461]
no_p = 20000
dt = 2*pi/no_p
particles = []
t = 0
c = 0
# 采用极坐标下的爱心曲线,计算出爱心图案上的基准点,创建粒子对象
# 每个点会有一个延轴向的随机位移,随机采用正态分布
while t < 2*pi:
    c += 1
    sigma = 0.15 if c % 5 else 0.3
    f = 1 - abs(random.gauss(1, sigma) - 1)
    x = 16*sin(t)**3
    y = 13*cos(t)-5*cos(2*t)-2*cos(3*t)-cos(4*t)
    size = (random.uniform(0.5,2.5), random.uniform(0.5,2.5))
    particles.append(Particle((x, y), size, f))
    t += dt

def draw():
    screen.clear()
    # 绘制爱心粒子
    for p in particles:
        p.draw()

    if L == 10:
        # 采用同样原理,绘制外层大爱心,但生成粒子,只是每帧随机绘制
        t = 0
        while t < 2*pi:
            f = random.gauss(1.1, 0.1)
            x = 16*sin(t)**3
            y = 13*cos(t)-5*cos(2*t)-2*cos(3*t)-cos(4*t)
            size = (random.uniform(0.5,2.5), random.uniform(0.5,2.5))
            screen.draw.filled_rect(Rect((10*f*x + 400, -10*f*y + 300), size), 'hot pink')
            t += dt * 3
    screen.draw.filled_rect(Rect((-10*11 + 400, 11*20 + 200), (2, 2)), 'hot pink')

TITLE = ''.join([chr(i-1) for i in tt])
status = 0
L = 100
elapsed = 0
def update(dt):
    global elapsed, L, status
    elapsed += dt
    if status == 0:
        # 为了初始的集聚效果,加了一个很大的倍数L,并不断缩小至正常值
        L -= dt * 200
        if L <= 10:
            status = 1
            L = 10
    elif status == 2:
        L += dt * 200
    # 根据时间更新粒子位置
    for p in particles:
        p.update(elapsed)

TITLE = 'heart of ikun - Crossin的编程教室'

pgzrun.go()

 (10)、空心爱心

此代码需要用到import pgzrun,安装方式不是pgzrun,而是pgzero,请留意
pip install pgzero

基于极坐标的爱心曲线,是遍历角度来计算点的位置

电视剧里的代码真能运行吗?_Crossin的编程教室的博客-CSDN博客

import pgzrun
from math import pi, sin, cos
 
no_p = 100
dt = 2*3/no_p
t = 0
x = []
y = []
while t <= 2*3:
    x.append(16*sin(t)**3)
    y.append(13*cos(t)-5*cos(2*t)-2*cos(3*t)-cos(4*t))
    t += dt
 
def draw():
    screen.clear()
    for i in range(len(x)):
        screen.draw.filled_rect(Rect((x[i]*10+400, -y[i]*10+300), (4, 4)), 'pink')
 
pgzrun.go()

11、空心立体爱心

import turtle as t
t.penup()
t.seth(-90)
t.fd(160)
t.pendown()
t.pensize(20)
t.colormode(255)
for j in range(10):
  t.speed(0)
  t.pencolor(20*j,2*j,20*j)
  t.seth(130)
  t.fd(215)
  for i in range(23):
    t.circle(-80,10)
  t.seth(100)
  for i in range(23):
    t.circle(-80,10)
  t.fd(215)
t.hideturtle()
t.done()

 12、李峋同款爱心代码【有声版】

李峋同款爱心代码【有声版】_李峋爱心代码_cs阿坤dn的博客-CSDN博客
建立mp3目录,下载
https://img-qn.51miz.com/preview/sound/00/28/31/51miz-S283175-043A2FE9.mp3
保存到mp3目录
安装相应的模块包
运行代码,有心跳声音
import random                           # 随机函数模块
import pyttsx3                          # 文字转语音模块
from pygame import mixer                # mp3播放模块
from math import sin, cos, pi, log      # 核心模块,数学函数
from tkinter import *                   # 窗口主体模块


CANVAS_WIDTH = 1920   # 画布的宽
CANVAS_HEIGHT = 1080  # 画布的高
CANVAS_CENTER_X = CANVAS_WIDTH / 2   # 画布中心的X轴坐标
CANVAS_CENTER_Y = CANVAS_HEIGHT / 2  # 画布中心的Y轴坐标
IMAGE_ENLARGE = 15  # 放大比例
HEART_COLOR = "#Fd789f"  # 心的颜色,少女粉


def speak_voice(message, speak_mode=0):
    """
    “文字转语音”
    :param message: 文本消息
    :param speak_mode: 语音包,0 中文女声,1 英文女声,2 英文男声
    """
    # 初始化
    engine = pyttsx3.init()
    voices = engine.getProperty('voices')

    # 改变语速  范围为0-200   默认值为200
    rate = engine.getProperty('rate')
    engine.setProperty('rate', rate - 100)

    # 设置音量  范围为0.0-1.0  默认值为1.0
    engine.setProperty('volume', 0.8)

    # 设置发音人,目前只有0可以说中文
    engine.setProperty('voice', voices[speak_mode].id)

    # 预设要朗读的文本数据
    engine.say(message)

    # 读出声音
    engine.runAndWait()


def heart_voice(file_path, playback_mode=-1):
    """
    “噗噗的心跳声”
    :param file_path: mp3文件路径
    :param playback_mode: 播放模式,-1 为循环播放
    """
    # 初始化
    mixer.init()

    # 加载文件路径
    mixer.music.load(file_path)

    # 播放mp3文件
    mixer.music.play(playback_mode)


def heart_function(t, shrink_ratio: float = IMAGE_ENLARGE):
    """
    “爱心函数生成器”
    :param shrink_ratio: 放大比例
    :param t: 参数
    :return: 坐标
    """
    # 基础函数
    x = 16 * (sin(t) ** 3)
    y = -(13 * cos(t) - 5 * cos(2 * t) - 2 * cos(3 * t) - cos(4 * t))

    # 放大
    x *= shrink_ratio
    y *= shrink_ratio

    # 移到画布中央
    x += CANVAS_CENTER_X
    y += CANVAS_CENTER_Y

    return int(x), int(y)


def scatter_inside(x, y, beta=0.15):
    """
    随机内部扩散
    :param x: 原x
    :param y: 原y
    :param beta: 强度
    :return: 新坐标
    """
    ratio_x = - beta * log(random.random())
    ratio_y = - beta * log(random.random())

    dx = ratio_x * (x - CANVAS_CENTER_X)
    dy = ratio_y * (y - CANVAS_CENTER_Y)

    return x - dx, y - dy


def shrink(x, y, ratio):
    """
    抖动
    :param x: 原x
    :param y: 原y
    :param ratio: 比例
    :return: 新坐标
    """
    force = -1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.6)  # 这个参数...
    dx = ratio * force * (x - CANVAS_CENTER_X)
    dy = ratio * force * (y - CANVAS_CENTER_Y)
    return x - dx, y - dy


def curve(p):
    """
    自定义曲线函数,调整跳动周期
    :param p: 参数
    :return: 正弦
    """
    # 可以尝试换其他的动态函数,达到更有力量的效果(贝塞尔?)
    return 2 * (2 * sin(4 * p)) / (2 * pi)


class Heart:
    """
    爱心类
    """

    def __init__(self, generate_frame=20):
        self._points = set()  # 原始爱心坐标集合
        self._edge_diffusion_points = set()  # 边缘扩散效果点坐标集合
        self._center_diffusion_points = set()  # 中心扩散效果点坐标集合
        self.all_points = {}  # 每帧动态点坐标
        self.build(2000)

        self.random_halo = 1000

        self.generate_frame = generate_frame
        for frame in range(generate_frame):
            self.calc(frame)

    def build(self, number):
        # 爱心
        for _ in range(number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t)
            self._points.add((x, y))

        # 爱心内扩散
        for _x, _y in list(self._points):
            for _ in range(3):
                x, y = scatter_inside(_x, _y, 0.05)
                self._edge_diffusion_points.add((x, y))

        # 爱心内再次扩散
        point_list = list(self._points)
        for _ in range(4000):
            x, y = random.choice(point_list)
            x, y = scatter_inside(x, y, 0.17)
            self._center_diffusion_points.add((x, y))

    @staticmethod
    def calc_position(x, y, ratio):
        # 调整缩放比例
        force = 1 / (((x - CANVAS_CENTER_X) ** 2 + (y - CANVAS_CENTER_Y) ** 2) ** 0.520)  # 魔法参数

        dx = ratio * force * (x - CANVAS_CENTER_X) + random.randint(-1, 1)
        dy = ratio * force * (y - CANVAS_CENTER_Y) + random.randint(-1, 1)

        return x - dx, y - dy

    def calc(self, generate_frame):
        ratio = 10 * curve(generate_frame / 10 * pi)  # 圆滑的周期的缩放比例

        halo_radius = int(4 + 6 * (1 + curve(generate_frame / 10 * pi)))
        halo_number = int(3000 + 4000 * abs(curve(generate_frame / 10 * pi) ** 2))

        all_points = []

        # 光环
        heart_halo_point = set()  # 光环的点坐标集合
        for _ in range(halo_number):
            t = random.uniform(0, 2 * pi)  # 随机不到的地方造成爱心有缺口
            x, y = heart_function(t, shrink_ratio=11.6)  # 魔法参数
            x, y = shrink(x, y, halo_radius)
            if (x, y) not in heart_halo_point:
                # 处理新的点
                heart_halo_point.add((x, y))
                x += random.randint(-14, 14)
                y += random.randint(-14, 14)
                size = random.choice((1, 2, 2))
                all_points.append((x, y, size))

        # 轮廓
        for x, y in self._points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 3)
            all_points.append((x, y, size))

        # 内容
        for x, y in self._edge_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))

        for x, y in self._center_diffusion_points:
            x, y = self.calc_position(x, y, ratio)
            size = random.randint(1, 2)
            all_points.append((x, y, size))

        self.all_points[generate_frame] = all_points

    def render(self, render_canvas, render_frame):
        for x, y, size in self.all_points[render_frame % self.generate_frame]:
            render_canvas.create_rectangle(x, y, x + size, y + size, width=0, fill=HEART_COLOR)


def draw(main: Tk, render_canvas: Canvas, render_heart: Heart, render_frame=0):
    render_canvas.delete('all')
    render_heart.render(render_canvas, render_frame)
    main.after(160, draw, main, render_canvas, render_heart, render_frame + 1)


if __name__ == '__main__':
    root = Tk()  # 一个Tk
    root.title("李峋同款代码【有声版】")   #标题
    canvas = Canvas(root, bg='black', height=CANVAS_HEIGHT, width=CANVAS_WIDTH)
    canvas.pack()
    heart = Heart()  # 心
    draw(root, canvas, heart)    # 开始画画
    speak_voice("请收下我的心!")   # 要对她说的话
    heart_voice("mp3/51miz-S283175-043A2FE9.mp3")   # 心跳声音
    root.mainloop()

 三、python字符画爱心 

此部分的代码会显示在终端,如果你没有打开终端会看不到效果。如果你没有专业的代码编辑器,只想试试效果,运行方式:

1、安装python配置好环境

2、将代码完整复制,保存成:你的文件名.py

3、同时按window+R键,输入cmd,打开命令提示符窗口

输入:python 你的文件名.py

 (1)、一行代码画爱心

print('\n'.join([''.join([('Love'[(x-y)%len('Love')] if ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3<=0 else' ') for x in range(-30,30)]) for y in range(15,-15,-1)]))

a = [
        ''.join(
            [
                (
                    'Love'[(x-y)%len('Love')]
                    if ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3<=0 else' '
                )
                for x in range(-30,30)
            ]
        )
        for y in range(15,-15,-1)
    ]

print('\n'.join(a))
 

 (2)、用字符输出 I 爱 U (2种形式)

import time
y = 2.5
while y>=-1.6:
    x = -3.0
    while x<=4.0:
        if (x*x+y*y-1)**3<=3.6*x*x*y*y*y or (x>-2.4 and x<-2.1 and y<1.5 and y>-1) or (((x<2.5 and x>2.2)or(x>3.4 and x<3.7)) and y>-1 and y<1.5) or (y>-1 and y<-0.6 and x<3.7 and x>2.2):
            print(' ',end="")
        else:
            print('*',end="")
        x += 0.1
    print()
    time.sleep(0.25)
    y -= 0.2

参考:https://blog.csdn.net/qq_55342245/article/details/120904578

import time
y = 2.5
while y>=-1.6:
    x = -3.0
    while x<=4.0:
        if (x*x+y*y-1)**3<=3.6*x*x*y*y*y or (x>-2.4 and x<-2.1 and y<1.5 and y>-1) or (((x<2.5 and x>2.2)or(x>3.4 and x<3.7)) and y>-1 and y<1.5) or (y>-1 and y<-0.6 and x<3.7 and x>2.2):
            print('*',end="")
        else:
            print(' ',end="")
        x += 0.1
    print()
    time.sleep(0.25)
    y -= 0.2

 (3)、输出五个爱心,由Dear I love you forever! 五个单词填充而成

转载地址:https://blog.csdn.net/qq_55342245/article/details/120904578

import time
sentence = "Dear, I love you forever!"
for char in sentence.split():
   allChar = []
   for y in range(12, -12, -1):
       lst = []
       lst_con = ''
       for x in range(-30, 30):
            formula = ((x*0.05)**2+(y*0.1)**2-1)**3-(x*0.05)**2*(y*0.1)**3
            if formula <= 0:
                lst_con += char[(x) % len(char)]
            else:
                lst_con += ' '
       lst.append(lst_con)
       allChar += lst
   print('\n'.join(allChar))
   time.sleep(1)

 (4)、字符输出爱心曲线公式爱心1

用是这个爱心曲线公式,然后遍历一个15*17的方阵,计算每个坐标是在曲线内还是曲线外,在内部就输出#或*,外部就是-

电视剧里的代码真能运行吗?_Crossin的编程教室的博客-CSDN博客
for y in range(9, -6, -1):
    for x in range(-8, 9):
        print('*##*'[(x+10)%4] if (x*x+y*y-25)**3 < 25*x*x*y*y*y else '_', end=' ')
    print()

(5)、字符输出爱心曲线公式爱心2

用是这个爱心曲线公式,然后遍历一个15*17的方阵,计算每个坐标是在曲线内还是曲线外

电视剧里的代码真能运行吗?_Crossin的编程教室的博客-CSDN博客
for y in range(9, -6, -1):
    for x in range(-8, 9):
        print('❤' if (x*x+y*y-25)**3 < 25*x*x*y*y*y else ' ', end=' ')
    print()

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