GAMES101 Learning (1) Overview of Computer Graphics

First of all, in front of the article, it is highly recommended that students who are interested in 3D modeling and rendering go to learn the GAMES computer graphics course of Senior Yan Lingqi Address
: Yan Lingqi, Station B of Computer Graphics Course
Basics of Line Algebra.

Application areas of computer graphics:

3G animation, games, AR/VR/XR, physics simulation, UI

Issues to be addressed:

1: Mathematical calculation
2: Physical lighting, shadow simulation
3: 3D modeling, operation
4: Animation, simulation

Course content:

(1) Rasterization Project
3D objects onto the screen → convert the projection to pixels → render the environment in real time
(2) Curves and grids
insert image description here

(3) Ray Tracing
Send rays from the camera through each pixel (calculate intersection and shadow, continue to reflect rays until they hit the light source)
insert image description here

(4) Animation simulation
can also be understood as simulating a physical scene similar to the real world
insert image description here

Learning recommended tool: VS or VSC

My official account is AI Knowledge Story, station B is to go out to eat three bowls of rice, I will update related articles or video explanations from time to time, I hope it can be helpful to you.

Guess you like

Origin blog.csdn.net/qq_40514113/article/details/129917191