Design Patterns State Pattern Notes
illustrate
Record the writing method of learning design pattern-state pattern. The JDK version used is version 1.8.
State(state)
Intent : Allow an object to change its behavior when its internal state changes.
Structure :
in:
- Context defines the interface that the client is interested in; maintains an instance of the ConcreteState subclass, which defines the current state.
- State defines an interface to encapsulate behavior related to a specific state of the Context.
- ConcreteState (concrete state subclass) Each subclass implements behavior related to a state of Context.
applicability:
- An object's behavior is determined by its state, and it must change its behavior based on the state at run time.
- An operation contains a large number of conditional statements with multiple branches, and these branches depend on the state of the object.
Table of contents
State Pattern Example Class Diagram
[Example] Use buttons to control the status of an elevator. An elevator has a door-opening state, a closing state, a stopped state, and a running state. Every state change may need to be updated based on other states. For example, if the elevator door is currently in a running state, the door opening operation cannot be performed, but if the elevator door is in a stopped state, the door opening operation can be performed.
Implement the state pattern example with this UML class diagram.
abstract state class
package com.example.deesign_patterns.state;
//抽象状态类
public abstract class LiftState {
//定义一个环境角色,也就是封装状态的变化引起的功能变化
//声明环境角色类变量
protected Context context;
public void setContext(Context context) {
this.context = context;
}
//电梯开启操作
public abstract void open();
//电梯关闭操作
public abstract void close();
//电梯运行操作
public abstract void run();
//电梯停止操作
public abstract void stop();
}
Environmental role class
package com.example.deesign_patterns.state;
//环境角色类
public class Context {
//定义对应状态对象的常量
public final static OpeningState OPENING_STATE=new OpeningState();
public final static ClosingState CLOSING_STATE=new ClosingState();
public final static RunningState RUNNING_STATE=new RunningState();
public final static StoppingState STOPPING_STATE=new StoppingState();
//定义一个当前电梯状态变量
private LiftState liftState;
public LiftState getLiftState() {
return liftState;
}
//设置当前状态对象
public void setLiftState(LiftState liftState) {
this.liftState = liftState;
//设置当前状态对象中的Context对象
this.liftState.setContext(this);
}
public void open(){
this.liftState.open();
}
public void close(){
this.liftState.close();
}
public void run(){
this.liftState.run();
}
public void stop(){
this.liftState.stop();
}
}
Elevator open status class
package com.example.deesign_patterns.state;
//电梯开启状态类
public class OpeningState extends LiftState{
//当前状态要执行的方法
@Override
public void open() {
System.out.println("电梯开启。。。");
}
@Override
public void close() {
//修改状态
super.context.setLiftState(Context.CLOSING_STATE);
//调用当前状态中的context中的close方法
super.context.close();
}
@Override
public void run() {
//因为要开启,还没到运行所以什么都不做
}
@Override
public void stop() {
//因为要开启,还没到停止所以什么都不做
}
}
Elevator closed status class
package com.example.deesign_patterns.state;
//电梯关闭状态类
public class ClosingState extends LiftState{
//电梯门关闭再打开,很合理
@Override
public void open() {
//修改状态
super.context.setLiftState(Context.OPENING_STATE);
//调用当前状态中的context中的open方法
super.context.open();
}
//当前状态要执行的方法
@Override
public void close() {
System.out.println("电梯门关闭。。。");
}
//电梯门关了再运行,很合理
@Override
public void run() {
//修改状态
super.context.setLiftState(Context.RUNNING_STATE);
//调用当前状态中的context中的run方法
super.context.run();
}
//电梯门关着,我就不按楼层
@Override
public void stop() {
//修改状态
super.context.setLiftState(Context.STOPPING_STATE);
//调用当前状态中的context中的stop方法
super.context.stop();
}
}
Elevator running status class
package com.example.deesign_patterns.state;
//电梯运行状态类
public class RunningState extends LiftState{
//运行的时候开电梯门,是不允许的,所以什么都不做
@Override
public void open() {
}
//运行状态电梯门肯定是关闭的,所以什么也不做
@Override
public void close() {
}
//当前状态要执行的方法
@Override
public void run() {
System.out.println("电梯正在运行。。。");
}
//既能运行,必然要停止
@Override
public void stop() {
//修改状态
super.context.setLiftState(Context.STOPPING_STATE);
//调用当前状态中的context中的stop方法
super.context.stop();
}
}
Elevator stop status class
package com.example.deesign_patterns.state;
//电梯停止状态类
public class StoppingState extends LiftState{
//电梯停止再开门,很合理
@Override
public void open() {
//修改状态
super.context.setLiftState(Context.OPENING_STATE);
//动作委托为CloseState来执行,也就是委托给ClosingState子类执行这个歌动作
super.context.getLiftState().open();
}
//虽然可以关闭,但这个状态不归我管
@Override
public void close() {
//修改状态
super.context.setLiftState(Context.CLOSING_STATE);
//动作委托为CloseState来执行,也就是委托给ClosingState子类执行这个歌动作
super.context.getLiftState().close();
}
//电梯停止再运行起来,很合理
@Override
public void run() {
//修改状态
super.context.setLiftState(Context.RUNNING_STATE);
//动作委托为CloseState来执行,也就是委托给ClosingState子类执行这个歌动作
super.context.getLiftState().run();
}
//当前状态要执行的方法
@Override
public void stop() {
System.out.println("电梯停止了。。。");
}
}
Test class
package com.example.deesign_patterns.state;
//测试类
public class Client {
public static void main(String[] args) {
//创建环境角色对象
Context context=new Context();
//设置当前电梯状态,这里设置为正在运行状态
context.setLiftState(new RunningState());
context.open();
context.close();
context.run();
context.stop();
}
}
benefit:
- Put all the behaviors related to a certain state into a class, and you can easily add new states. You only need to change the object state to change the object's behavior.
- Allows state transition logic to be integrated with the state object instead of a huge conditional statement block.
shortcoming:
- The use of state mode will inevitably increase the number of system classes and objects.
- The structure and implementation of the state pattern are relatively complex. If used improperly, it will lead to confusion in the program structure and code.
- The state pattern does not support the open-closed principle very well.