Article directory
- Preface
- 1. What is a frame buffer?
- 2. Fragment operation
- 3. Randomly scan the display (frames can be drawn according to a custom path)
- 4. Raster scan display (drawing from left to right, top to bottom, in order)
- 5. Buffering methods: single buffering and double buffering
- 6. Important frame buffer - color buffer
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- 1. What frame buffers are there?
- 2. Color buffer
- 3. 1bit color
- 4. 24bit color (commonly used screen color now)! [Please add image description](https://img-blog.csdnimg.cn/9a703b131286458f9251838978fddeb9.jpeg)
- 5. How much memory does the 1920 x 1080 color buffer occupy?
- 6. Before writing to the cache, the cache must be cleared (the following is usually enabled by default)! [Please add a picture description](https://img-blog.csdnimg.cn/dd82b1b01d3e41e9a9e7242003bcb3f8.jpeg)
- 7. Set the camera like this in Unity, run the game, and you will see the strange effect of not clearing the cache.
Preface
framebuffer