1. Static method
(1) Find objects based on object name (game object)
GameObject obj2 = GameObject.Find("Holens");
if( obj2 != null )
{
print(obj2.name);
}
else
{
print("没有找到对应对象");
}
(2) Find objects through tags
GameObject obj3 = GameObject.FindWithTag("Player");
(3) Find multiple objects
GameObject[] objs = GameObject.FindGameObjectsWithTag("Player");
print("找到tag为Player对象的个数" + objs.Length);
! ! ! Note: None of these methods can find deactivated objects! ! !
(4) Destroy objects
GameObject.Destroy(myObj2);
//第二个参数 代表延迟几秒钟删除
GameObject.Destroy(obj5, 5);
//Destroy不仅可以删除对象 还可以删除脚本
GameObject.Destroy(this);
If the class inherits Mono, you don’t need to write GameObject.
2. Member method
(1) Add a script to the object
Lesson2 les2 = obj6.AddComponent<Lesson2>();
(2) Label comparison
if(this.gameObject.CompareTag("Player"))
{
print("对象的标签 是 Player");
}
(3) Set activation and deactivation
obj6.SetActive(false);
obj6.SetActive(true);