[Unity] API learning --> common methods of GameObject objects

static property

Attributes effect
name name
activeInHierarchy is active in the scene
activeSelf Whether the component is active
isStatic Is it a static object
layer level
scene Scene
tag Label
transform position, rotation, deformation properties

common method

method incoming parameters effect
AddComponent (string className ) component name Add a className component called
CompareTag(string tag) tag name Check if this tag exists in this object
GetComponent generic Gets a reference to the component of type T on the specified GameObject Returns null if not
GetComponentChildren generic Gets a reference to the component of type T on any child of the specified GameObject returns null if none
GetComponentInParent generic Gets a reference to the component of type T on any parent of the specified GameObject returns null if none
GetComponents generic Gets a reference to all components of type T on the specified GameObject Returns null if none
GetComponentsChildren generic Gets a reference to all components of type T on any child of the specified GameObject Returns null if none
GetComponentsInParent generic Gets references to all components of type T on any parent of the specified GameObject Returns null if none
SetActive Bool Choose whether to activate the GameObject according to the assignment (True or False)
Find GameObject name find this object
FindWithTag Label Find objects based on tags, return the first object found
Destroy game object destroy this game object
DontDestroyOnLoad game object Do not destroy this object when creating a new scene
FindGameObjectsWithTag Label Find all objects by tag

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Origin blog.csdn.net/ainklg/article/details/129768049