【2016】Masked Software Occlusion Culling – ACM SIGGRAPH Symposium über Hochleistungsgrafiken
https://www.jianshu.com/p/e198d8c4acfb
Eliminierung: Von Software zu Hardware
https://zhuanlan.zhihu.com/p/66407205
https://github.com/rawrunprotected/rasterizer
Intel
https://www.intel.com/content/www/us/en/developer/articles/technical/masked-software-occlusion-culling.html
https://www.intel.com/content/www/us/ en/developer/videos/software-occlusion-culling-code-sample.html
SIMD
https://zhuanlan.zhihu.com/p/55327037
ue4
https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/VisibilityCulling/SoftwareOcclusionQueries/
Vergleich zweier Arten von Hardware-Okklusions-Culling
https://zhuanlan.zhihu.com/p/439858076
Culling-Technologie in Spielen
https://zhuanlan.zhihu.com/p/363277669