Einige gute Informationen zum Thema Software-Okklusion

【2016】Masked Software Occlusion Culling – ACM SIGGRAPH Symposium über Hochleistungsgrafiken
https://www.jianshu.com/p/e198d8c4acfb

Eliminierung: Von Software zu Hardware
https://zhuanlan.zhihu.com/p/66407205

https://github.com/rawrunprotected/rasterizer

Intel
https://www.intel.com/content/www/us/en/developer/articles/technical/masked-software-occlusion-culling.html
https://www.intel.com/content/www/us/ en/developer/videos/software-occlusion-culling-code-sample.html

SIMD
https://zhuanlan.zhihu.com/p/55327037

ue4
https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/VisibilityCulling/SoftwareOcclusionQueries/

Vergleich zweier Arten von Hardware-Okklusions-Culling
https://zhuanlan.zhihu.com/p/439858076
Culling-Technologie in Spielen
https://zhuanlan.zhihu.com/p/363277669

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Origin blog.csdn.net/fdbvm/article/details/122533373