Mutual conduction between unity and Gaea (between height maps). Use gaea to add automated terrain details on top of the Unity terrain.

Unity and Gaia mutual conduction (between height map)

Problem: The terrain type created in Unity has been basically completed, but because the terrain is hand-brushed, when running the map, it is found that when the character walks in the scene, the entire scene will feel empty, and the overall effect is not rich enough. You need to make detailed adjustments to the terrain. However, due to the terrain, the position of some "edge stones" cannot be changed. So that Gaea will be used. The way to solve this problem is as follows:
1. First, export the height map of the unity terrain.
Insert image description hereInsert image description here

2. Create a Gaea terrain type in unity with Gaea installed and just press Ctrl+G to create it.
Insert image description here

3. Click Create Terrain
Insert image description here

4. Click Create Tool
Insert image description here

5. First select the terrain type to import the standard height terrain just exported.
Here you must select the standard terrain size you exported, otherwise there will be problems when exporting again.
Insert image description hereInsert image description here

6. Then start adding terrain details by selecting the collection created by the Terrain Tool.
Insert image description here

7. Match the terrain and select the height you want to add to the terrain.
Insert image description here

8. Apply after adding
Insert image description here

9, after applying it becomes
Insert image description here

10. After adding the details, export the height map to the project you want. One thing to note is that when importing into a terrain with Gaea, you must pay attention to the correct size, size and height. . . One wrong step and one wrong step after another. . Be sure to pay attention. . .

Guess you like

Origin blog.csdn.net/Mq110m/article/details/124596102