Unity UGUI Text

Insert image description here

1、Character

Text – enter the text to be displayed

Font – the type of font to render the text in (eg: HeiTi, Arial)

FontStyle – whether to bold, italic, etc.

  • Normal–normal
  • Bold–bold
  • Italic – Oblique
  • Bold and Italic – bold and italic

LineSpacing – line spacing

RichText – whether to use rich text

  • Note: There cannot be spaces in the following commands

  • <size=20>Text< /size>Bold

  • < b>Text</b> bold

  • <color=green>Text< /color>Specify color

  • <color=#ffffff>Text< /color>Custom color

2、Paragraph

Alignment – ​​Alignment.

AlignByGeometry – whether to align geometry

Horizontal Overflow–horizontal overflow

  • Warp – automatic line wrapping
  • Overflow – overflow, displayed outside the box

Vertical Overflow – vertical overflow

  • Truncate – the text does not display the overflow boundary part of the content

  • Overflow – text showing overflow

Best Fit – Adaptive, MinSize, MaxSize will be displayed after checking, and it will not work when the overflow is Overflow. When Horizontal is Warp and Vertical is Truncate, it will not exceed the boundary and adapt to the boundary.

MinSize – the smallest font size that the text can display within the boundaries

MaxSize–The maximum font size that the text can display within the boundaries

Color – text color

Material – add material to text

Raycast Target – Select to receive messages

Guess you like

Origin blog.csdn.net/weixin_38359813/article/details/100144236