1. Prepare third-person character resources
1. Select the third-person character in the new project, and copy the third-person character to the MetaHumans directory
2. Copy a digital human, and specify the parent class as BPThirdPersonCharacter
3. Move the Body to the bottom of the Mesh
and adjust the pose and position
. 4. You can set the UseCards of the hair to true, which can reduce performance consumption
. 5. Compilation error repair