MetaHuman combines third-person characters, adding walking and running animations

1. Prepare third-person character resources

1. Select the third-person character in the new project, and copy the third-person character to the MetaHumans directory
insert image description here
2. Copy a digital human, and specify the parent class as BPThirdPersonCharacter
insert image description here

3. Move the Body to the bottom of the Mesh
insert image description here
and adjust the pose and position
insert image description here
. 4. You can set the UseCards of the hair to true, which can reduce performance consumption
insert image description here
. 5. Compilation error repair
insert image description here

Guess you like

Origin blog.csdn.net/tangfuling1991/article/details/130883633