UE4/5C++ multi-threaded plug-in production (21, use)

Table of contents

DemoPawn.h

DemoPawn.cpp

bugs that will appear

plug-in


The relevant plug-in production has been completed in the previous section.

The specific usage method has been written in Chapter 0, just bind it after getting it.

Then the author made an interface, and the specific binding method is also in this interface.

The next most important thing is to use it. For this, I made an interface related to the blueprint, which contains 5 binding methods in this plug-in:

DemoPawn.h

// All rights reserved HWSLandDFTX8.
//The MTP plug-in is expected to be published in 2023.

#pragma once

#include "CoreMinimal.h"
#include "GameFramework/Pawn.h"
#include "MTPManage.h"			//need add 

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Origin blog.csdn.net/q244645787/article/details/132269245
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