js to realize the recording function

Question: The recording function needs to be implemented on the front end.

Solution: Use the MediaRecorder implementation that comes with js.

// 预先设置一个变量来存MediaRecorder实例
let mediaRecorder  = null;
// 首先打开麦克风
navigator.mediaDevices.getUserMedia({
    
    audio: true}).then(stream=>{
    
    
	let chunks = [];
	mediaRecorder = new MediaRecorder(stream);
	mediaRecorder.start();
	
	// 录音开始事件监听(即调用 mediaRecorder.start()时会触发该事件)
	mediaRecorder.onstart = () =>{
    
    
        console.log("record start")
    }

	// 录音可用事件监听,发生于mediaRecorder.stop()调用后,mediaRecorder.onstop 前
    mediaRecorder.ondataavailable = (e) =>{
    
    
    	console.log("dataavailable")
    	console.log(e)
        chunks.push(e.data)
    }
    
    // 录音结束事件监听,发生在mediaRecorder.stop()和 mediaRecorder.ondataavailable 调用后
    mediaRecorder.onstop = () =>{
    
    
    	console.log("record end")
    	// 获取到录音的blob
		let blob = new Blob(chunks,{
    
    type:"audio/webm;codecs=opus"}); 
		
		//  将blob转换为file对象,名字可以自己改,一般用于需要将文件上传到后台的情况
		let file = new window.File([blob],"record.webm");
		
		// 将blob转换为地址,一般用于页面上面的回显,这个url可以直接被 audio 标签使用
		let url = (window.URL || webkitURL).createObjectURL(blob);
	}
})

// 录音结束事件,在需要结束录音时调用,录音结束后的操作请在 mediaRecorder.onstop 里面写
mediaRecorder && mediaRecorder.stop()

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Origin blog.csdn.net/brilliantSt/article/details/124631417