[C# in simple terms] Chapter 5: Advanced Object-Oriented Programming: Interfaces and Abstract Classes

Object-oriented programming (OOP) is a programming paradigm for software development. It uses objects as the basic unit of programs, and organizes and manages code through concepts such as encapsulation, inheritance, and polymorphism. Core concepts include classes, objects, encapsulation, inheritance, and polymorphism.
Interfaces and abstract classes are two important concepts in object-oriented programming. They are all highly abstract and extensible, which can help us design and build flexible and maintainable code. An interface defines a contract for a set of methods and properties that describe the behavior of an object. It provides a standardized way so that different classes can share the same behavior, achieving code decoupling and replaceability.
The importance of interfaces lies in promoting code modularization and code reuse, while providing flexible design and expansion capabilities.
An abstract class is a class that has a partial implementation and some abstract members. It provides a basic framework for deriving concrete classes. The importance of an abstract class is that it defines common behaviors and attributes between classes, and ensures the consistency of derived classes by forcing derived classes to implement abstract methods. Abstract classes can be used as templates and base classes, providing the ability to reuse and inherit code.
The role of interfaces and abstract classes is to provide an abstract level of design and coding, making the code more flexible, scalable and maintainable. They promote code modularization and reuse, reduce code coupling, and also provide good design and scalability. For the development of large-scale projects and complex systems, interfaces and abstract classes are very important tools that can help us build high-quality software.

1. Interface

1.1 Definition and syntax of interface

An interface is an abstract type used to describe the behavior of an object. In C#, you can use interfacekeywords to define interfaces. Interfaces can define methods, properties, events, and indexers. The definition syntax of an interface is as follows:

public interface 接口名
{
    
    
    // 方法声明
    返回类型 方法名(参数列表);

    // 属性声明
    属性类型 属性名 {
    
     get; set; }

    // 事件声明
    event 事件类型 事件名;

    // 索引器声明
    索引器类型 this[索引参数] {
    
     get; set; }
}

Among them, the interface name adopts the camel case naming method, and the definitions of methods, properties, events, and indexers are similar to the member definitions in the class, but do not contain implementation codes. Members in an interface default to public, and the access modifier can be omitted.
An interface only defines member declarations and does not contain specific implementations. The class that implements the interface must implement all the members declared in the interface, and provide the corresponding implementation logic in accordance with the requirements of the interface. A class can implement multiple interfaces by separating multiple interface names with commas. The definition of an interface enables different classes to share the same behavior specification, providing a standardized way to describe the behavior of objects. By implementing interfaces, code decoupling and code replaceability can be achieved, and flexible design and expansion capabilities are also provided.

1.2 Features and functions of the interface

Interfaces have the following characteristics and functions in object-oriented programming:

  1. Abstraction: An interface is a completely abstract type that only defines member declarations and does not contain specific implementations. Through interfaces, the behavior of objects can be described without concern for specific implementation details.
  2. Standardization and canonicalization: An interface defines a contract for a set of methods, properties, events, and indexers, providing a standardized way to describe the behavior of an object. The class that implements the interface must provide the corresponding implementation according to the specification of the interface, so as to realize the consistency and replaceability of the code.
  3. Simulation of multiple inheritance: Classes in C# can only inherit single inheritance, but a class can implement multiple interfaces. Through the interface, the effect of implementing multiple inheritance can be simulated, so that a class can have the behavior defined by multiple interfaces.
  4. Code decoupling and replaceability: Through the interface, the abstract behavior can be separated from the concrete implementation, realizing the decoupling and modularization of the code. That way, when an implementation needs to be replaced, you only need to provide a new implementation that conforms to the interface specification without modifying other code that uses the interface.
  5. Flexible design and expansion capability: the interface provides a flexible design and expansion capability, enabling the system to adapt to changing requirements. By defining interfaces, an extensible set of behaviors can be defined without changing the existing class structure.

Tip: Interfaces provide an abstract level of design and coding for describing the behavior of objects. It has the characteristics of standardization, normalization, decoupling, replacement and extension, and provides a powerful tool for object-oriented programming, which can help us build flexible and maintainable code.

1.3 Implementation of interface and inheritance of interface

In C#, interface inheritance is used : , and the sample code is as follows:

public interface IInterfaceA
{
    
    
    void MethodA();
}

public interface IInterfaceB : IInterfaceA
{
    
    
    void MethodB();
}

public class MyClass : IInterfaceB
{
    
    
    public void MethodA()
    {
    
    
        // 实现接口A中的方法
        Console.WriteLine("MethodA is implemented.");
    }

    public void MethodB()
    {
    
    
        // 实现接口B中的方法
        Console.WriteLine("MethodB is implemented.");
    }
}

In the above example, IInterfaceBthe interface inherits from IInterfaceAthe interface, MyClassthe class implements IInterfaceBthe interface, and provides the corresponding method implementation. Through the inheritance of the interface, IInterfaceBthe interface has IInterfaceAthe methods defined in the interface, and MyClassall of them are implemented in the class.

1.4 Multiple interface implementations, implicit and explicit implementations of interfaces

In C#, a class can implement multiple interfaces, which is called multiple interface implementation. Interfaces can be implemented in two ways: implicit and explicit.

  1. Multiple interface implementation:
public interface IInterfaceA
{
    
    
    void MethodA();
}

public interface IInterfaceB
{
    
    
    void MethodB();
}

public class MyClass : IInterfaceA, IInterfaceB
{
    
    
    public void MethodA()
    {
    
    
        // 实现接口 A 中的方法
        Console.WriteLine("MethodA is implemented.");
    }

    public void MethodB()
    {
    
    
        // 实现接口 B 中的方法
        Console.WriteLine("MethodB is implemented.");
    }
}

In the above example, MyClassthe class implements the interfaces IInterfaceAand IInterfaceBprovides the corresponding method implementations. Through multiple interface implementation, MyClassa class can have the behavior defined by multiple interfaces.

  1. Implicitly implements the interface:
public interface IInterfaceA
{
    
    
    void Method();
}

public class MyClass : IInterfaceA
{
    
    
    public void Method()
    {
    
    
        // 实现接口中的方法
        Console.WriteLine("Method is implemented.");
    }
}

In the above example, MyClassthe class implicitly implements the interface IInterfaceA. Implicit implementation means that the methods in the implementing class have the same name and signature as the methods in the interface. When using, you can MyClassassign the instance of the class to the variable of the interface type, and call the method through the interface.

  1. Explicitly implement the interface:
public interface IInterfaceA
{
    
    
    void Method();
}

public class MyClass : IInterfaceA
{
    
    
    void IInterfaceA.Method()
    {
    
    
        // 显式实现接口中的方法
        Console.WriteLine("Method is implemented.");
    }
}

In the above example, MyClassthe class explicitly implements the interface IInterfaceA. An explicit implementation uses the fully qualified interface name to implement the methods in the interface. When in use, the method needs to be called through the variable of the interface type.
Through multiple interface implementation, implicit implementation and explicit implementation, you can choose the appropriate way to implement the interface according to the specific needs and design, and meet different programming requirements.

1.5 Application scenarios and advantages of the interface

Interface has a wide range of application scenarios and advantages in object-oriented programming, including the following aspects:

  1. Define contracts and specifications: An interface defines a contract for a set of operations or functions, specifying the methods and properties that an implementing class should provide. Through the interface, the behavior and capabilities of the class can be clearly defined, and the implementation class must follow the interface specification to provide corresponding functions.
  2. Implement polymorphism: Interfaces provide the basis for polymorphism. Through the interface, different classes can have the same interface, so that they can be treated uniformly during use, improving the flexibility and scalability of the code.
  3. Reduce the degree of coupling: Through the interface, different modules of the program can be decoupled. When a class depends on an interface rather than a concrete implementation class, the implementation class can be easily replaced without affecting other parts of the code.
  4. Support componentized and modularized development: the interface provides a way of componentized and modularized development. By defining the interface, different teams can develop implementation classes in parallel, and only need to follow the interface specification without caring about the specific implementation details of other teams.
  5. Improve code reusability: Through interfaces, common functions and behaviors can be defined, multiple classes can implement the same interface, and reuse the methods and properties defined in the interface.

2. Abstract class

2.1 Definition and syntax of abstract class

An abstract class is a special class that cannot be instantiated directly, but can only be inherited as the base class of other classes. Abstract classes are used to define common behaviors and properties of a group of related classes, some of which can contain implementations, while others can only define signatures without providing specific implementations. In C#, you need to use abstractthe keyword to define an abstract class, and its syntax is as follows:

public abstract class AbstractClass
{
    
    
    // 抽象方法
    public abstract void AbstractMethod();

    // 普通方法
    public void NormalMethod()
    {
    
    
        // 方法实现
    }
}

In the above example, AbstractClassis an abstract class, which contains an abstract method AbstractMethod()and a normal method NormalMethod(). An abstract method has no implementation body, only the signature of the method, which needs to be implemented in a derived class. Ordinary methods can contain implementation bodies, providing default behavior. By defining an abstract class, you can provide a code reuse mechanism based on inheritance, organize related classes together, and force derived classes to implement specific methods. Abstract classes are often used in object-oriented programming to define common behaviors and attributes, and serve as base classes for other classes to implement specific business logic.

Tip: Abstract classes themselves cannot be instantiated, they can only be used as base classes for other classes. If a class inherits an abstract class, the class must implement all abstract methods in the abstract class, unless it is itself an abstract class.

2.2 Characteristics and functions of abstract classes

Abstract classes have the following characteristics and functions:

  1. Cannot be instantiated: An abstract class cannot create objects directly, it can only be used as a base class for other classes. This is because an abstract class may contain an abstract method, and the abstract method has no concrete implementation and needs to be implemented in a derived class.
  2. Contains abstract methods: Abstract classes can contain abstract methods, that is, there are only method declarations without implementation. Abstract methods are used to define a common set of behaviors and functions, but the specific implementation may vary from one derived class to another.
  3. Can contain ordinary methods: In addition to abstract methods, abstract classes can also contain ordinary method implementations. These ordinary methods provide the default behavior of the abstract class and can be used directly or overridden in derived classes.
  4. Can contain fields and properties: An abstract class can contain fields and properties for storing and accessing the state of an object. These fields and properties can be inherited and used by derived classes.
  5. Used to define shared behavior and attributes: Abstract classes are used to define shared behavior and attributes of a group of related classes. Through abstract classes, common logic and functions can be extracted to reduce code duplication.
  6. Mandatory derived classes implement abstract methods: derived classes must implement all abstract methods in abstract classes, otherwise derived classes must also be declared as abstract classes. This ensures that derived classes have the necessary behavior and functionality, verified at compile time.
2.3 Inheritance of abstract classes and implementation of abstract methods

When a class inherits from an abstract class, it must implement all the abstract methods in the abstract class, unless it itself is also declared as an abstract class. Following is an example of inheritance of abstract classes and implementation of abstract methods:

public abstract class AbstractClass
{
    
    
    // 抽象方法
    public abstract void AbstractMethod();

    // 普通方法
    public void NormalMethod()
    {
    
    
        // 方法实现
    }
}

public class DerivedClass : AbstractClass
{
    
    
    // 实现抽象方法
    public override void AbstractMethod()
    {
    
    
        // 方法实现
    }
}

In the above example, the abstract class DerivedClassis inherited AbstractClassand the abstract methods in it are implemented AbstractMethod(). By using overridethe keyword, an abstract method in an abstract class can be overridden and a concrete implementation provided. By inheriting from an abstract class and implementing the abstract methods in it, derived classes can embody the behavior and functionality defined in the abstract class. This enables polymorphism, enabling different derived classes to implement shared abstract methods differently. This provides flexibility and extensibility for object-oriented programming and supports inheritance-based code reuse.

Tip: If the derived class does not implement all the abstract methods in the abstract class, the derived class must also be declared as an abstract class. This ensures that derived classes have the necessary behavior and functionality, verified at compile time.

2.4 The difference and choice between abstract class and interface

Abstract class and interface are two important concepts in object-oriented programming, they have some differences and different usage scenarios.

  1. Definition method: an abstract class is abstractdefined using the keyword, which can contain the implementation of abstract methods and concrete methods; an interface is interfacedefined using the keyword, which can only contain declarations of abstract methods and properties, and cannot contain implementations.
  2. Inheritance relationship: A class can inherit an abstract class, but can only implement one interface. Because C# does not support multiple inheritance, and interfaces can be implemented by multiple classes.
  3. Functional restrictions: abstract classes can have fields, properties, and method implementations, and can contain non-abstract members; interfaces can only contain declarations of abstract members, not implementations.
  4. Implementation method: When a class inherits an abstract class, you need to use extendsthe keyword; when a class implements an interface, you need to use implementsthe keyword.
  5. Design purpose: Abstract classes are used to define shared behaviors and attributes of a group of related classes, provide default implementations, and force derived classes to implement abstract methods. Interfaces are used to define a set of behavioral contracts, allowing different classes to interact in the same way, and classes that implement interfaces can have different inheritance relationships.

According to these differences, we can choose to use abstract classes or interfaces according to specific needs:

  • Use abstract classes: Abstract classes can be used when you need to define shared behavior and properties of a group of related classes, and there is a clear inheritance relationship between these classes. Abstract classes provide default implementations, which can reduce code duplication and enable code reuse through inheritance.
  • Using Interfaces: You use interfaces when you need to define a contract for a set of behaviors that allow different classes to interact in the same way. Interfaces provide a standardized way to describe the capabilities of objects, and classes that implement interfaces can have different inheritance relationships, increasing code flexibility.

In some cases, we can also use both abstract classes and interfaces. For example, abstract classes can be used to provide a common implementation, and interfaces can be used to define additional behavioral contracts. This allows for a more flexible and extensible design, combining the advantages of abstract classes and interfaces.

2.5 Application scenarios and advantages of abstract classes

Abstract classes have many application scenarios and advantages in object-oriented programming, the following are some common application scenarios and advantages:

  1. Encapsulate common behavior: Abstract classes can define common behaviors and properties, and provide default implementations. In this way, the derived class can inherit the abstract class and rewrite or extend the methods in it, thereby reducing the duplication of code and realizing code reuse and encapsulation.
  2. Define abstract methods: An abstract class can contain abstract methods which have only declarations and no concrete implementation. Derived classes must implement these abstract methods to ensure that derived classes have the necessary behavior and functionality. This allows an abstract class to define a set of specifications, or contracts, that guide the implementation of derived classes.
  3. Define template methods: Abstract classes can define template methods, which contain the skeleton of an algorithm but allow derived classes to provide specific implementation details. In this way, the abstract class can define the structure and sequence of the algorithm, while the concrete implementation can be flexibly customized in the derived class.
  4. Realize inheritance: abstract class is used as the base class of derived class, and code inheritance can be realized through inheritance relationship. Derived classes can inherit the properties and methods in the abstract class, and rewrite or extend them if necessary, so that the derived class can have the behavior and functions defined by the abstract class.
  5. Provide abstract types: Abstract classes cannot be instantiated by themselves, but can be used as type references. This means that we can refer to concrete derived class objects using abstract classes as parameter types, return types, or collection types. This enables polymorphism and provides flexible object usage.

3. Best practices and precautions

Here are some best practices and considerations when working with interfaces and abstract classes:
Best Practices:

  1. Single Responsibility Principle: Interfaces and abstract classes should have a clear responsibility and purpose. Avoid defining too large and complex interfaces or abstract classes, and try to maintain the single responsibility principle to make it easy to understand and maintain.
  2. Interface-oriented programming: Try to program against interfaces or abstract classes, rather than specific implementation classes. This improves code scalability and flexibility, facilitating module replacement and code reuse.
  3. Good naming conventions: Follow good naming conventions when naming interfaces and abstract classes, and use clear, accurate, and descriptive names so that other developers can understand and use them.
  4. Consider extensibility: When defining interfaces and abstract classes, future expansion needs should be considered. Try to design interfaces and abstract classes that are flexible and extensible, so that they can be modified and extended in subsequent versions.

Precautions:

  1. Pay attention to the usage scenarios of interfaces and abstract classes: interfaces are suitable for describing the capabilities and behaviors of objects, and abstract classes are suitable for defining shared behaviors and attributes of a group of related classes. Choose the appropriate abstraction method according to the specific needs.
  2. Avoid excessive inheritance: Excessive inheritance can lead to complex and confusing class hierarchies. When designing the inheritance relationship, consider the relationship and function of the class, and avoid excessive inheritance.
  3. Use multiple inheritance and interface implementation with caution: Multiple inheritance and interface implementation increase the complexity of the code and easily introduce conflicts and ambiguities. When using multiple inheritance and interface implementation, make sure it's well-designed and clearly defined to avoid confusion and hard-to-maintain situations.
  4. Consider version compatibility of interfaces and abstract classes: once an interface or abstract class is published and used in other code, it needs to be kept compatible. Consider backwards compatibility when making modifications, and try to avoid breaking compatibility of existing code.

Good design principles and best practices should be followed when working with interfaces and abstract classes. Reasonable definition and use of interfaces and abstract classes can improve the scalability, maintainability and readability of the code, making the code more flexible and easy to expand.

Four. Summary

Interfaces and abstract classes are important concepts in object-oriented programming for polymorphism and code reuse. An interface defines a contract for a set of methods and properties, while an abstract class provides a way to encapsulate shared behavior and properties together.
The polymorphism of the object can be realized by using the interface, so that different objects can have the same behavior, which improves the flexibility and scalability of the code. Interfaces can also help implement interface-oriented programming, reduce code coupling, and facilitate module replacement and expansion.
Abstract classes provide a way to share behaviors and attributes in a class hierarchy, define abstract methods and concrete methods, and allow subclasses to extend and rewrite. Abstract classes can also be used as templates to provide some default implementations and reduce repetitive code writing.
When using interfaces and abstract classes, you need to pay attention to reasonable design and clear definition, follow the single responsibility principle and good naming conventions. Avoid excessive inheritance and multiple inheritance, while considering version compatibility of interfaces and abstract classes.
In short, interfaces and abstract classes are important tools in object-oriented programming, which can help us achieve code flexibility, scalability and maintainability. Reasonable use of interfaces and abstract classes can improve code quality and readability, making our programs more robust and reliable.

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Origin blog.csdn.net/gangzhucoll/article/details/131623322