Take you to understand the new functions of Magma 3D in 3 minutes!

Feature Quick View

1. 3D scene progress bar optimization

2. Added scene debugging information for 3D scenes

3. 3D scene opening methods and events: focus on a certain model

4. The default viewing angle of the 3D scene adds a new camera viewing angle

5. The default controller of the 3D scene adds a forward and backward panning perspective

6. The 3D scene adapts to the 3D first-person rotation angle of view on the mobile phone

7. Added drag steering in the first person view of 3D scene

8. Optimization of dynamic sky range value in 3D scenes

9. Added an intermediate passing point in the 3D scene viewing angle switching method

10. 3D model animation opens the method of animation replay

11. 3D model built-in animation supports single play and loop play

12. 3D marshalling optimization, support one-key marshalling, one-key disbanding marshalling

13. Add pause and resume events and methods for 3D group track animation

14. The video type of the 3D screen component adds a prompt picture, and the style of the play button can be set

15. The 3D camera animation supports pause and continuation, adding animation-related events and methods, and can set any third-person perspective

16. The 3D point heat map draws the method and event to expose the position and value of the current point

17. The map V1 line component adds a new height from the ground, and supports the configuration of dotted lines

18. Map V1 component, support gradient

1. 3D components

1.1. Scene Components

(1) Scene progress bar optimization

The scene progress bar at each refresh is changed to Ubimos ring shape, and the refresh speed is upgraded to make the product refresh smoother and smoother.

picture

In Scene Component > Properties > General, the scene progress bar can be turned off.

(2) New scene debugging information

This function is to solve the stuck problem caused by too much content in the scene. Users can use this component to understand the content of the scene.

picture

(3) Scene opening methods and events: focus on a certain model

Support one-click focus on a certain model.

picture

(4) The default viewing angle of the scene supports the camera viewing angle

Previously, the default perspective of the scene only supported static images with a fixed perspective, and it was impossible to make the perspective move along a certain trajectory. The newly added camera perspective can support the movement of the screen perspective according to a certain trajectory.

picture

Location: Scene>View Control>Render Camera>Camera

(5) The scene default controller adds a front and rear panning perspective

The default controller adds a forward and backward panning perspective, which allows users to adjust the depth of the scene and allow users to have a map browsing experience.

picture

Position: view angle control > ctrl left click and drag

Note: ctrl left-click drag and left-click drag effects are mutually exclusive

(6) Added drag steering in the first person view of the scene

Turn on dragging to reduce the sensitivity of the page changing with the mouse, so that users can accurately click on the content of the page.

picture

Position: Perspective Control > First Person Walking > Mouse Drag to Turn

Note: The rotation perspective in the first person perspective is in the perspective control > first person walking > steering mode.

(7) Optimization of scene dynamic sky range value

The sky adjustment range is expanded, and the adjustment effect is more delicate.

picture

Location: Style > Dynamic Sky > Parameter Form > Parameter

(8) Added an intermediate passing point to the scene perspective switching method

Support the callback of the end of switching, making the viewing angle switching more powerful.

picture

1.2 Upload model components

(1) The model animation opens the animation replay method

Support model animation to replay at any time period.

picture

Location:

picture

(2) The built-in animation of the model supports single playback and loop playback

In order to make the model animation setting more convenient, the built-in animation of the 3D model has added a single playback function and a loop playback function.

picture

Location: Properties>Animation>Built-in animation>Playback method

1.3 Marshalling components

Marshalling component optimization

It supports one-key fast model grouping and one-key dissolution of model grouping, which is convenient for operating multiple components.

picture

The grouped component supports being a combined component, and its grouped track animation is consistent with a single model, and also supports pause and resume events and methods.

1.4 Screen components

Added a prompt image for the video type of the screen component

Added a prompt image for the video type of the screen component, and can set the style of the play button.

picture

Location: Style > Basic Configuration > Video Cover Button

2. Map component

2.1 Wire components

The height from the ground is added to the line component, and it supports the configuration of dashed lines

picture

Location: Properties > Style > Height from Ground

2.2. Surface components

Face components support gradients

picture

Location: Properties>Style>Fill Color Type

Guess you like

Origin blog.csdn.net/Gemcoder/article/details/132021417