DTMultiWindow UE UMG Multi -window plug -in description

 This plug -in can be displayed independently as a system window as a system window.

Catalog

Step of operation

DT User Widget Explanation

Global blueprint node description


Step of operation:

1. Create a new UMG, select DT User Widget

2. Use the traditional method to build this UMG control.

3. Use the creation window and display

DT User Widget Explanation :

DT User Widget is inherited in User Widget, has all the functions of User Widget, and adds several new blueprint nodes.

 Can cover nodes :

On Window Activated :When the window is activated

On Window Deactivated :When the window loses the activation state

On Window Closed :When the window is destroyed and closed

  Functional node :

 Show Window :Display window

 Hide Window : Hidden window

 Close Window : The window is closed and destroyed

Global blueprint node description:

Create Window

Window is a platform-agnostic representation of a top-level window.
Class : The type of DT User Widget.
Title : Title of the window.
ClientSize : What the initial size of the window should be.
DoModal : Modal window.
Show : Show window.
WindowType : Type of this window.
ScreenPosition : Screen-space position where the window should be initially located.
AutoCenter : The windows auto-centering mode. If set to anything other than None, then the ScreenPosition value will be ignored.
DragAnywhere : The windows auto-ceWhen true, the window can be dragged from anywhere.
IsInitiallyMaximized : Is the window initially maximized.
IsInitiallyMinimized : Is the window initially minimized.
SizingRule : How the window should be sized.
IsTopmostWindow : True if this window should always be on top of all other windows.
FocusWhenFirstShown : Should this window be focused immediately after it is shown?
HasCloseButton : Does this window have a close button?
SupportsMaximize : Can this window be maximized?
SupportsMinimize : Can this window be minimized?
ShouldPreserveAspectRatio : Should this window preserve its aspect ratio when resized by user? 
MinWidth : The smallest width this window can be in Desktop Pixel Units.
MinHeight : The smallest height this window can be in Desktop Pixel Units.
MaxWidth : The biggest width this window can be in Desktop Pixel Units.
MaxHeight : The biggest height this window can be in Desktop Pixel Units.

 Close All Window

Close and destroy all the currently created windows

UMG Multi Window in Code Plugins - UE MarketplaceUserWidget is displayed independently in the system window modehttps://www.unrealengine.com/marketplace/slug/b30764d187654a129d9bf6c304d804e7 

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Origin blog.csdn.net/wmy19890322/article/details/131165090