3. UE basic operation and digital human engineering module composition (UE digital human system tutorial)

1. Fay-UE5 digital human engineering import

2. UE digital human voice interaction

3. UE basic operation and digital human engineering module composition (UE digital human system tutorial)

1. Basic operation of ue5

1. Project file management
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2. Level material editing
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On the level: w, s, a, d to move, right mouse button to drag to change the viewing angle.

2. Composition of digital human engineering modules

1. Directory structure
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2. File types: levels, blueprints, meshes, bones, animations, materials, texture maps

Level: We put digital people, monitors, floors, walls, lights, cameras and other materials on the running interface, and these materials together constitute one of our levels.

Blueprints: Write program logic. In our project, there are checkpoint blueprints, digital human blueprints, expression blueprints, and body movement blueprints.

Mesh: Everything visible in the level is a 3D mesh.

Skeleton: In the digital human material, the mesh body understands the skin of an adult, and the skeleton understands the skeleton of an adult. Displays only have meshes, no bones.

Animation: Description of skeletal motion. For example, an expression, a lip shape, and a body movement are also animations, and the bones and skin will naturally move accordingly.

Material: It is the same as the skin material and metal material in the physical world. Each material has its own physical properties, such as light reflectivity and hardness. Meshes have their own materials.

Texture Map: The surface pattern color of the material. The content displayed on the monitor of this project is controlled by different texture maps.

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Origin blog.csdn.net/aa84758481/article/details/132233757