How to simply implement keyboard control movement and rotation in Unity
we can use
The Input Manager method in unity
The code is implemented as follows
float x = Input.GetAxis("Vertical");
float y = Input.GetAxis("Horizontal");
//W forward S backward
gameObject.transform.Translate(Vector3.forward * Time.deltaTime * x);
//A turns left D turns right
gameObject.transform.Rotate(0, 90 * Time.deltaTime * y, 0);