Control the character forward and backward, control the camera rotation left and right
public float walkSpeed;
public float rotationSpeed;
void OnJoystickMove( )
{
//获取摇杆的值
float joyY = Input.GetAxis("Vertical") ;
float joyX = Input.GetAxis("Horizontal");
if (joyY != 0 || joyX != 0)
{
transform.Rotate(0, joyX* rotationSpeed, 0);
joyY *= Time.deltaTime;
transform.position += hdm.transform.forward * joyY * walkSpeed;
}
}