Jump to the game development process and complete code

foreword

Jump game is a very popular small game, players need to tap the screen to control the character to jump and avoid obstacles. This blog will introduce the development process and complete code of the jump game, and use MarkDown syntax for typesetting.

Development Environment and Tools

  • Unity 3D engine
  • C# programming language
  • Visual Studio Code Editor

Development Process

  1. Create New Project: Create a new 2D project in Unity.
  2. Import resources: Import the picture material and sound effect resources required by the game.
  3. Build the game scene: Create the main interface of the game and the game scene, including characters, obstacles and backgrounds, etc.
  4. Writing character control scripts: Use C# to write character control scripts to realize the jumping and moving logic of characters.
  5. Write obstacle generation scripts: Use C# to write obstacle generation scripts to realize the automatic generation and movement logic of obstacles.
  6. Add collision detection: Add collision detection for characters and obstacles, the game ends when the character hits an obstacle.
  7. Implement the scoring system: add a scoring system to the game, record the number of times the character jumps, and add one point for each jump.
  8. Add sound effects and special effects: Add jump and collision sound effects to the game, as well as special effects for the end of the game.
  9. Testing and Debugging: Test and debug in Unity, fix bugs and optimize performance.
  10. Publishing and publishing: Package and publish the game to platforms such as Android or iOS.

Complete code example

// 角色控制脚本
using UnityEngine;
public class PlayerController : MonoBehaviour
{
    
    
    public float jumpForce = 5.0f;
    private Rigidbody2D rb;
    void Start()
    {
    
    
        rb = GetComponent<Rigidbody2D>();
    }
    void Update()
    {
    
    
        if (Input.GetMouseButtonDown(0))
        {
    
    
            rb.velocity = Vector2.up * jumpForce;
        }
    }
}
// 障碍物生成脚本
using UnityEngine;
public class ObstacleSpawner : MonoBehaviour
{
    
    
    public GameObject obstaclePrefab;
    public float spawnRate = 2.0f;
    private float nextSpawnTime = 0.0f;
    void Update()
    {
    
    
        if (Time.time > nextSpawnTime)
        {
    
    
            Instantiate(obstaclePrefab, transform.position, Quaternion.identity);
            nextSpawnTime = Time.time + spawnRate;
        }
    }
}
// 游戏控制脚本
using UnityEngine;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
    
    
    public void EndGame()
    {
    
    
        SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
    }
}

The above is the development process and complete code examples of the jump game, I hope it will be helpful to you!

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Origin blog.csdn.net/weixin_46254812/article/details/132199973