Renderings show
Project Analysis
Main function points:
- fish movement route
- A simple movement method is used here: random position and then random fish straight line or update the angle of the fish every frame to achieve circular movement.
- The gun moves with the mouse or click position
- This uses coordinate conversion reference code
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private void Update() { Vector3 mousePos; // 鼠标位置 // RectTransformUtility.ScreenPointToWorldPointInRectangle(RectTransform rect, Vector2 screenPoint, Camera cam, out Vector3 worldPoint); // 将屏幕空间点转换为位于给定 RectTransform 平面上的世界空间中的位置 // canvas,鼠标的位置,观察的摄像机,out 参数:把计算得到的值传递回来 RectTransformUtility.ScreenPointToWorldPointInRectangle(canvas, new Vector2(Input.mousePosition.x, Input.mousePosition.y), mainCamera, out mousePos); float z; // z轴的旋转 if (mousePos.x > transform.position.x) // 鼠标位置在正前方的右边 { //public static float Angle(Vector3 from, Vector3 to); // 两个向量的角度 // Vector3.up:正前方,mousePos - transform.position:鼠标到枪的向量 z = -Vector3.Angle(Vector3.up, mousePos - transform.position); } else // 鼠标位置在正前方的左边 { z = Vector3.Angle(Vector3.up, mousePos - transform.position); } // 设置枪的目标位置 transform.localRotation = Quaternion.Euler(0, 0, z); }
- Bullet generation and destruction
- After the bullet is generated, set a certain amount of time to automatically destroy it. Of course, you can also create an object pool to improve performance.
- bullet hits fish
- Add coliider to fish and perform collision detection (OnTriggerEnter2D)