(UE4/5) Generate LUT in PS for UE4/5 color gamut color correction

Organized from the official: Color correction using Unreal Engine Lookup Table (LUT) | Unreal Engine 5.2 Documentation (unrealengine.com)

1. Screenshot in Unreal Engine

Cut a scene graph in UE4/5 (more representative)

 Then, use this image: (don't save this, please click the link to download the original image, the blog will compress it)
https://docs.unrealengine.com/5.2/Images/designing-visuals-rendering-and-graphics/post-process -effects/look-up-tables/RGBTable16x1.webp

 Import the screenshot and this LUT image into PS respectively:

 Start adjusting this layer:

For example, modify saturation, brightness, etc.

 Drag the adjusted layer directly onto the LUT.

 Save, export to UE4/5, use a PostProcessingVolume, turn on ColorGradingLUT, and drag the imported picture to ColorGradingLUT.

 After the lens enters and exits the Volume, check the effect:

Guess you like

Origin blog.csdn.net/qq_21153225/article/details/131290868