Detailed introduction of the state machine model: concept, principle, usage method and source code analysis

Abstract:
The state machine model is a commonly used design pattern in software development, which can transform complex logic into clear and controllable state flow. This paper takes the concept, principle and usage method of the state machine model as the starting point, combines the lightweight web server lighttpd, the MQTT agent mosquitto and the Linux kernel source code, deeply analyzes their application in the state machine model, and provides readers with a comprehensive A study guide to state machine models.

text:

1. State machine model concept
1.1 Definition
A state machine model is an abstract mathematical model used to describe the transition and behavior of a system or object between different states. It consists of a set of states, events and actions, and realizes the modeling and control of system behavior by defining state transition rules.

1.2 Components

  • State (State): Describes a specific state that a system or object is in.
  • Event: An external or internal event that triggers a state transition.
  • Action: An operation or behavior performed at a state transition.
  • Transition rules (Transition): Define the transition relationship between states and the corresponding actions.

2. State machine model principle
2.1 Finite state machine (FSM)
Finite state machine is a basic form of state machine model, including deterministic finite state machine (Deterministic Finite State Machine, DFSM) and nondeterministic finite state machine (Nondeterministic Finite State Machine, NFSM). They are composed of start state, end state and state transition. Through the triggering of events and the execution of state transition rules, the flow of the system between different states is realized.

2.2 State machine type

  • Mealy state machine: states are associated with output actions when events are triggered.
  • Moore state machine: The state is independent of the output action when the event is triggered.

3. How to use the state machine model
3.1 State definition
According to specific requirements, define the state of the system or object to ensure that the meaning of each state is clear and definite.

3.2 Event definition
Identify various events that the system or object may encounter, and carry out detailed classification and definition.

3.3 Definition of transition rules
Based on states and events, define state transition rules, specify the next state and the action to be executed when the state transition is triggered.

3.4 State Machine Execution
Implement the state machine model according to the defined state, event and transition rules. The corresponding actions and state transitions can be performed according to the current state and triggered events in a loop or event-driven manner.

4. State machine logic in lighttpd
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4.1 State machine model application
lighttpd uses the state machine model to process HTTP requests, and realizes the complete process from receiving requests to processing requests by defining different states and events.

4.2 State Definition
The state of lighttpd includes receiving connections, parsing request headers, processing requests, etc.

4.3 Event definition
Events that trigger state transitions include new connection, request header received, request body received, etc.

4.4 Transition rules
According to the current state and triggered events, determine the next state and the action to be executed, such as transition to the state of parsing the request after receiving a new connection, and start parsing the request header.

5. State machine logic in mosquitto
5.1 State machine model application
Mosquitto uses a state machine model to manage MQTT connections, and realizes connection management and message transmission control by defining different states and events.

5.2 Status Definition
The status of mosquitto includes unconnected, connecting, connected, etc.

5.3 Event definition
Events that trigger state transitions include client connection, disconnection, and receipt of subscription requests.

5.4 Transition rules
According to the current state and triggered events, determine the next state and perform actions, such as when receiving a client connection request, transform the state to connected, and perform related connection initialization operations.

6. State machine logic in the Linux kernel
6.1 State machine model application
The Linux kernel uses the state machine model in multiple subsystems, such as TCP connection processing in the TCP/IP protocol stack, and realizes connection management by defining different states and events and data transfer.

6.2 State definition
TCP connection state includes close, monitor, establish connection, data transmission, etc.

6.3 Event definition
Events that trigger state transitions include connection request, connection confirmation, data reception, etc.

6.4 Transition rules
According to the current state and triggered events, determine the next state and the action to be executed, such as when a connection request is received, the state is transformed into the process of establishing a connection and performing a three-way handshake.

VII. Summary
The state machine model is a powerful and practical design pattern, widely used in software development. This article introduces the concept, principle and usage of the state machine model in detail, and analyzes their specific applications on the state machine model in combination with the lightweight web server lighttpd, the MQTT agent mosquitto and the Linux kernel source code. By learning and understanding the state machine model, developers can better design and implement complex systems and improve code readability and maintainability.

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Origin blog.csdn.net/qq_37037348/article/details/131992880