To draw paths, you can use quadraticCurveTo (quadratic Bezier curve) to draw complex curves, or you can use bezierCurveTo (cubic Bezier curve).
The rendering
code is as follows:
demo.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
canvas {
border: 1px solid red;
}
</style>
</head>
<body>
<canvas id="mycanvas" width="800" height="600">
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</canvas>
</body>
<script src="demo1.js"></script>
</html>
demo.js
var canvas, ctx;
canvas = document.getElementById("mycanvas");
ctx = canvas.getContext("2d");
function Init() {
drawPath();
shadow(310, 300);
drawTree(150, 80);
shadow(800, 570);
drawTree(500, 350);
}
// 小路
function drawPath() {
ctx.beginPath();
ctx.save();
ctx.translate(-10, 550);
ctx.moveTo(0, 0);
ctx.quadraticCurveTo(170, 50, 360, -250);
ctx.quadraticCurveTo(360, -320, 820, -420);
ctx.strokeStyle = '#663300';
ctx.lineWidth = 40;
ctx.stroke();
ctx.restore();
}
// 画小树
function drawTree(x, y) {
ctx.save();
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + 60, y + 60);
ctx.lineTo(x + 20, y + 60);
ctx.lineTo(x + 80, y + 120);
ctx.lineTo(x + 20, y + 120);
ctx.lineTo(x + 100, y + 180);
ctx.lineTo(x - 100, y + 180);
ctx.lineTo(x - 20, y + 120);
ctx.lineTo(x - 80, y + 120);
ctx.lineTo(x - 20, y + 60);
ctx.lineTo(x - 60, y + 60);
ctx.closePath();
// 线宽
ctx.lineWidth = 4;
//平滑路径的接合点
ctx.lineJoin = 'round';
//将颜色改成棕色
ctx.strokeStyle = '#663300';
//将这条线绘制到canvas上
ctx.stroke();
//将填充色设置为绿色并填充
ctx.fillStyle = '#339900';
ctx.fill();
//将填充色设为棕色
ctx.fillStyle = '#663300';
//填充用作树干的矩形区域
ctx.fillRect(x - 10, y + 180, 20, 60);
ctx.restore();
}
// 小树阴影
function shadow(x, y) {
ctx.save();
var m = 100,
n = 30,
l = 120; //m为树干高,n为树枝高,l为树面积半径
ctx.transform(1, 0, -0.5, 1, 0, 0);
ctx.beginPath();
ctx.moveTo(x, y);
ctx.lineTo(x + 10, y);
ctx.lineTo(x + 10, y - m);
ctx.lineTo(x + l, y - m);
ctx.lineTo(x + 20, y - m - n);
ctx.lineTo(x + l / 2, y - m - n);
ctx.lineTo(x + 20, y - m - 2 * n);
ctx.lineTo(x + l / 4, y - m - 2 * n);
ctx.lineTo(x, y - m - 3 * n);
ctx.lineTo(x - l / 4, y - m - 2 * n);
ctx.lineTo(x - 20, y - m - 2 * n);
ctx.lineTo(x - l / 2, y - m - n);
ctx.lineTo(x - 20, y - m - n);
ctx.lineTo(x - l, y - m);
ctx.lineTo(x - 10, y - m);
ctx.lineTo(x - 10, y);
ctx.closePath();
ctx.scale(1, 0.5); //放缩
ctx.fillStyle = "rgba(0,0,0,0.2)"; //透明度20%黑色
ctx.fill();
ctx.restore();
}
window.addEventListener("load", Init, false)